Обновление тест-клиента от 15 декабря 2015

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Обновления (последнее) Обновление тест-клиента от 30 апреля 2015 Обновление тест-клиента от 15 декабря 2015 Обновление тест-клиента от 16 декабря 2015


Список изменений


  • Added Arcane Rune
    • Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds.
  • Creep bounty increases by 1 gold per normal upgrade cycle
    • I.e. every 7 minutes 30 seconds
  • Siege damage against heroes increased from 75% to 85%
    • E.g. Level 1 towers' damage against heroes effectively increased from 82.5 to 93.5
  • Hero base HP increased from 150 to 180
  • Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
  • Centaur Courser now has a stacking magic resistance aura
    • This is the small neutral from the Centaur Camp.
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
    • This is the small neutral from the Hellbear Camp.
  • Ошибка Lua в Модуль:Ability_ID на строке 45: Не найдено данных Cargo для "Dragonhide Aura".'s stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
  • Added a new ability to Ancient Black Dragon, Fireball:
    • Fireball: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
    • Cooldown: 10
    • Mana cost: 100
    • Cast Range: 1000.
  • Ancient Thunderhide's Ошибка Lua в Модуль:Ability_ID на строке 45: Не найдено данных Cargo для "Frenzy". is now unit targetable
  • Hill Troll Priest's Ошибка Lua в Модуль:Ability_ID на строке 45: Не найдено данных Cargo для "Mana Aura". increased from 2 to 3
  • Satyr Banisher's Ошибка Lua в Модуль:Ability_ID на строке 45: Не найдено данных Cargo для "Purge". cooldown reduced from 5 to 3 seconds
  • Satyr Tormenter's Ошибка Lua в Модуль:Ability_ID на строке 45: Не найдено данных Cargo для "Unholy Aura". HP regen increased from 4 to 6
  • Satyr Tormenter's Ошибка Lua в Модуль:Ability_ID на строке 45: Не найдено данных Cargo для "Shockwave". distance increased from 800 to 1200
  • Satyr Tormenter's Shockwave speed reduced from 1050 to 900
  • Satyr Tormenter's Shockwave damage increased 125 to 160
  • Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400
  • Dark Troll Summoner's attack damage increased by 6
  • Рошан's base armor increased by 1
  • Рошан's Base Attack Time increased from 1.0 to 2.0
  • Рошан now has +100 Attack Speed
    • He still attacks at the same rate, but is affected less by negative attack speed.
  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target with AoE effects now have a new targeting UI
  • Ranked All Pick initial pre-picking time reduced from 15 to 5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)


  • Added a new neutral hard camp for each team, near their respective Secret Shops
  • Added a small ramp from the Radiant Secret Shop to the ward spot right above it
  • Moved the Radiant hard camp closer to the Dire offlane
  • Swapped Medium and Hard camp in Radiant Jungle
  • Added a new pathway from Radiant mid to Radiant jungle
  • Added a ramp connecting the Radiant jungle to the area near Рошан
  • Created a walkable pathway to the Radiant rune ward
  • Created a new juke spot behind the Dire Secret Shop
  • Expanded Terrain around the top Tier 2 Radiant tower
  • Moved the bottom rune up a little bit
  • Radiant middle tier 1 tower has been moved back
  • Adjusted Radiant small camp spawn box
  • Added a new ward spot near the Radiant ancients (does not reveal top rune)
  • Created a new pathway leading to the wardspot below the Radiant Secret Shop
  • Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
  • Moved the Dire ramp leading to the top rune closer up
  • Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
  • Improved jukability in the terrain around the Dire side shop
  • Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
  • Added a new ward spot to the right of the top tier 1 Radiant tower
  • Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
  • Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
  • Added a new pathway above the top Dire side shop
  • Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
  • Added a walkable path to the ward spot near bottom rune
  • Reduced the size of the pull camp box on the Dire safelane hard camp
  • Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
  • Added a new pathway to the south of the bottom side shop
  • Added a couple of trees in the Dire base between the mid and top towers along the ledge
  • Adjusted juke paths near the Radiant ward spot near the hard camp
  • Added a new juke spot to the south of the bottom Radiant hard camp
  • Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
  • Added some trees below the top Radiant T2 tower
  • Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
  • Added a pathway above the Radiant Ancient (leading up to the new ward spot)
  • Adjusted Dire secret shop location slightly
  • Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
  • Adjusted tree layout of the high ground to the right of the Radiant middle camp
  • Moved Radiant ramp to the bottom rune back a little bit
  • Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
  • Nudged the Radiant small camp down very slightly
  • Moved the Radiant mid medium camp down slightly and adjusted nearby trees
  • Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
  • Adjusted the position of the Radiant middle ramp slightly
  • Added a new juke spot to the terrain to the right of the Radiant small camp
  • Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower


Alchemist icon.png Alchemist

Bane icon.png Bane

Batrider icon.png Batrider

  • Base HP regeneration increased from 0.25 to 2.0
  • Flamebreak icon.png Flamebreak mana cost reduced from 140 to 110/120/130/140

Beastmaster icon.png

Bloodseeker icon.png Bloodseeker

  • Blood Rite icon.png Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15

Bounty Hunter icon.png Bounty Hunter

  • Jinada icon.png Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%

Brewmaster icon.png Brewmaster

Bristleback icon.png Bristleback

Broodmother icon.png Broodmother

Centaur Warrunner icon.png Centaur Warrunner

  • Retaliate icon.png Return damage increased from 30/42/54/66 to 30/45/60/75%

Chaos Knight icon.png Chaos Knight

  • Reality Rift icon.png Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180

Chen icon.png Chen

  • Base strength increased from 20 to 23
  • Penitence icon.png Penitence mana cost reduced from 100 to 70
  • Penitence icon.png Penitence duration increased from 5/6/7/8 to 8

Clinkz icon.png Clinkz

  • Agility growth increased from 3 to 3.3

Clockwerk icon.png Clockwerk

  • Strength growth increased from 2.7 to 2.9
  • Power Cogs icon.png Power Cogs now spawn in a circle rather than a rectangle

Crystal Maiden icon.png Crystal Maiden

  • Crystal Nova icon.png Crystal Nova cooldown reduced from 13 to 12
  • Arcane Aura icon.png Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6

Dark Seer icon.png Dark Seer

  • Base intelligence reduced from 27 to 25
  • Ion Shell icon.png Ion Shell is now purgeable

Dazzle icon.png Dazzle

  • Poison Touch icon.png Poison Touch mana cost reduced from 100 to 70
  • Shallow Grave icon.png Shallow Grave cast point increased from 0.3 to 0.35
  • Shallow Grave icon.png Shallow Grave mana cost increased from 140/130/120/110 to 150
  • Bad Juju icon.png Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds

Death Prophet icon.png Death Prophet

  • Temporarily removed from Captain's Mode
  • Replaced Witchcraft icon.png Witchcraft with a new ability, Spirit Siphon icon.png Spirit Siphon:
    • Spirit Siphon: Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds.
    • Cast Range: 500
    • Buffer Distance: 300
    • Mana cost: 70/65/60/55
    • Has 1/2/3/4 charges, 45 second replenish
    • A unit cannot be affected by multiple instances at the same time. Cannot target Рошан.
  • Base movement speed increased from 280 to 310
  • Crypt Swarm icon.png Crypt Swarm cooldown reduced from 8 to 8/7/6/5
  • Silence icon.png Silence cooldown reduced from 15 to 15/14/13/12
  • Exorcism icon.png Exorcism spirit count increased from 8/14/21 to 8/16/24
  • Exorcism icon.png Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds

Doom icon.png Doom

  • Temporarily removed from Captain's Mode
  • Replaced LVL Death icon.png LVL? Death with a new ability, Infernal Blade icon.png Infernal Blade:
    • Infernal Blade: Passive/autocast attack ability. Ministuns for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage.
    • Cooldown: 16/12/8/4
    • Mana cost: 40
  • Base Attack Time increased from 1.7 to 2.0
  • Scorched Earth icon.png Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Scorched Earth icon.png Scorched Earth movement speed from 16% to 14%
  • Doom icon.png Doom cooldown increased from 100 to 125

Dragon Knight icon.png Dragon Knight

Drow Ranger icon.png Drow Ranger

  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Drow Ranger:
    • Marksmanship icon.png Marksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage.
    • The split arrows act as normal attacks, carrying all attack modifiers.

Earth Spirit icon.png Earth Spirit

Elder Titan icon.png Elder Titan

Ember Spirit icon.png Ember Spirit

Enchantress icon.png Enchantress

  • Enchant icon.png Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12

Enigma icon.png Enigma

  • Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Malefice icon.png Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Black Hole icon.png Black Hole cooldown reduced from 200/190/180 to 200/180/160

Faceless Void icon.png Faceless Void

  • Temporarily removed from Captain's Mode
  • Replaced Backtrack icon.png Backtrack with a new ability, Time Dilation icon.png Time Dilation:
    • Time Dilation: Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability.
    • Cooldown: 34/28/22/16
    • Mana cost: 50
  • Time Walk icon.png Time Walk no longer slows units
  • Time Walk icon.png Time Walk now undoes any damage taken in the last 2 seconds
  • Time Walk icon.png Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
  • Time Walk icon.png Time Walk mana cost reduced from 90 to 40
  • Time Walk icon.png Time Walk range reduced from 700/900/1100/1300 to 550
  • Time Walk icon.png Time Walk cast point reduced from 0.35 to 0.2

Gyrocopter icon.png Gyrocopter

  • Call Down icon.png Call Down's first missile damage reduced from 250/300/350 to 220/285/350

Huskar icon.png Huskar

  • Berserker's Blood icon.png Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Berserker's Blood icon.png Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%

Invoker icon.png Invoker

  • Invoker now starts with Invoke icon.png Invoke Level 1 at the beginning of the game
  • Invoke icon.png Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats

Jakiro icon.png Jakiro

  • Base damage increased by 7

Keeper of the Light icon.png Keeper of the Light

  • Chakra Magic icon.png Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Chakra Magic icon.png Chakra Magic buff duration increased from 12 to 15 seconds
  • Chakra Magic icon.png Chakra Magic now restores and increases mana capacity by 75/150/225/300

Kunkka icon.png Kunkka

  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Kunkka:
    • Ghostship icon.png Ghostship now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have.
    • Enemies are still able to perform actions while being pulled by the Ghost Ship.
    • Works similar to Drow Ranger icon.png Drow Ranger's Gust icon.png Gust knockback
  • Torrent icon.png Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
  • Tidebringer icon.png Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
  • Tidebringer icon.png Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer icon.png Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghostship icon.png Ghostship mana cost reduced from 150/200/250 to 125/175/225

Legion Commander icon.png Legion Commander

Lifestealer icon.png Lifestealer

  • Rage icon.png Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
  • Feast icon.png Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
  • Infest icon.png Infest cooldown reduced from 100 to 100/75/50

Lion icon.png Lion

  • Earth Spike icon.png Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
  • Earth Spike icon.png Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
  • Mana Drain icon.png Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4

Lone Druid icon.png Lone Druid

  • Temporarily removed from Captain's Mode
  • Replaced Synergy icon.png Synergy with a new ability for Lone Druid, Savage Roar icon.png Savage Roar:
    • Savage Roar: Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain.
    • Cooldown: 28/24/20/16
    • Mana cost: 50
    • Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero.
  • Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Rabid icon.png Rabid duration increased from 10 to 18/22/26/30
  • Rabid icon.png Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
  • True Form icon.png True Form Health Bonus increased from 250/400/600 to 300/600/900

Luna icon.png Luna

Lycan icon.png Lycan

  • Lycan Wolves and Shapeshift no longer grant critical strike
  • Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
  • Shapeshift icon.png Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike

Magnus icon.png Magnus

  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Magnus:
    • Changes Empower icon.png Empower to be an allied hero aura. Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE.
    • Can still be cast on units, but does not stack.
  • Skewer icon.png Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
  • Skewer icon.png Skewer slow reduced from 40% to 25/30/35/40%
  • Skewer icon.png Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds

Medusa icon.png Medusa

Meepo icon.png Meepo

Mirana icon.png Mirana

  • Attack range increased from 600 to 630
  • Starstorm icon.png Starstorm radius increased from 625 to 650
  • Sacred Arrow icon.png Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep

Morphling icon.png Morphling

  • Adaptive Strike icon.png Adaptive Strike base damage increased from 50/60/70/80 to 100
  • Adaptive Strike icon.png Adaptive Strike mana cost reduced from 100 to 100/90/80/70
  • 16px Morph rate increased from 2/4/6/10 per second to 2/4/8/16
  • 16px Morph now shifts in intervals of 1 rather than 2
    • This change doesn't affect rate of change, just smoothness
  • Hybrid icon.png Hybrid cooldown reduced from 140 to 120

Naga Siren icon.png Naga Siren

  • Base Intelligence increased from 18 + 1.95 to 21 + 2.0

Nature's Prophet icon.png Nature's Prophet

  • Base intelligence increased by 4
  • Treant damage increased from 28 to 32
    • This means Greater Treant damage is increased from 84 to 96

Necrophos icon.png Necrophos

  • Base armor increased by 1

Night Stalker icon.png Night Stalker

  • Void icon.png Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds

Nyx Assassin icon.png Nyx Assassin

  • Impale icon.png Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2.0/2.4/2.8
  • Spiked Carapace icon.png Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10

Ogre Magi icon.png Ogre Magi

  • Base health regen increased from 2.5 to 3.5

Oracle icon.png Oracle

  • Enabled Oracle in Captain's Mode
  • Fate's Edict icon.png Fate's Edict cooldown rescaled from 12 to 16/13/10/7
  • Fate's Edict icon.png Fate's Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
  • Fate's Edict icon.png Fate's Edict cast range rescaled from 700 to 500/600/700/800
  • Fortune's End icon.png Fortune's End mana cost reduced from 130 to 110
  • Fortune's End icon.png Fortune's End can now target allies
    • Does not root or hurt the ally, but purges and applies the effect in the area
  • False Promise icon.png False Promise no longer continuously dispels after the initial cast
    • It previously continuously removed all debuffs including stuns
  • False Promise icon.png False Promise duration increased from 6/7/8 to 7/8/9
  • False Promise icon.png False Promise cooldown rescaled from 80/60/40 to 90/60/30
  • False Promise icon.png False Promise mana cost reduced from 200 to 100

Outworld Devourer icon.png Outworld Devourer

  • Reworked how Astral Imprisonment icon.png Astral Imprisonment works:
    • Now deals damage to enemies in an area around the target when it ends. The target itself will also take damage, if it is an enemy. Deals 75/150/225/300 magic damage. Affects a 400 area.
    • You are only hurt once by this AoE with Scepter.
    • No longer steals intelligence.
    • Can now be targeted on creeps.
  • Astral Imprisonment icon.png Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
  • Astral Imprisonment icon.png Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
  • Astral Imprisonment icon.png Astral Imprisonment duration increased from 1/2/3/4 to 4
  • Essence Flux icon.png Essence Aura AoE reduced from 1000 to the standard 900 aura radius
  • Arcane Orb icon.png Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
  • Intelligence growth reduced from 3.3 to 2.7

Phantom Assassin icon.png Phantom Assassin

  • Base Intelligence increased from 13 + 1 to 15 + 1.4

Phoenix icon.png Phoenix

  • Sun Ray icon.png Sun Ray turn rate increased from 20 to 25
  • Supernova icon.png Supernova damage per second increased from 60/80/100 to 60/90/120

Puck icon.png Puck

Pudge icon.png Pudge

  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter on Pudge:
    • Reduces cooldown of Meat Hook icon.png Meat Hook to 4 seconds and increases damage from 360 to 475.
    • Note: No longer grants previous Scepter bonuses.
  • Dismember icon.png Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
  • Dismember icon.png Dismember now heals you for the damage it does

Pugna icon.png Pugna

Queen of Pain icon.png Queen of Pain

Riki icon.png Riki

  • Temporarily removed from Captain's Mode
  • Reworked Cloak and Dagger icon.png Permanent Invisibility to include Backstab icon.png Backstab:
    • Permanent Invisibility: Riki grants 0.4/0.6/0.8/1.0 damage when attacking from behind.
    • Invisibility Fade Time: 6/5/4/3 seconds
    • Note: No longer grants 6/8/10/12 HP regeneration
  • Blink Strike icon.png Blink Strike back to basic ability without charges:
    • Damage: 20/40/60/80
    • Cooldown: 16/12/8/4
    • Mana cost: 50
  • Added a new ultimate for Riki, Tricks of the Trade icon.png Tricks of the Trade:
    • Tricks of the Trade: Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out.
    • Can be cancelled any time.
    • Cooldown: 90/80/70
    • Mana cost: 75
    • Cast Point: 0.4
  • Smoke Screen icon.png Smoke Screen no longer slows turn rates
  • Strength growth reduced from 2.0 to 1.6
  • Agility growth reduced from 2.9 to 2.2
  • Base armor reduced by 1

Rubick icon.png Rubick

  • Fade Bolt icon.png Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35

Sand King icon.png Sand King

Shadow Demon icon.png Shadow Demon

  • Disruption icon.png Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds

Shadow Fiend icon.png Shadow Fiend

  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Shadow Fiend:
    • Requiem of Souls icon.png Requiem of Souls waves now return back to Shadow Fiend dealing 40% damage on the way back.
    • All of the damage the Requiem does to heroes on its way back heals you.
  • Base armor reduced by 1
  • Shadowraze (Medium) icon.png Shadowraze mana cost increased from 75 to 90

Shadow Shaman icon.png Shadow Shaman

  • Shackles icon.png Shackles total damage increased from 120/180/240/300 to 120/200/280/360
  • Mass Serpent Ward icon.png Mass Serpent Ward require 2 hits to destroy
    • Previously had 135/150/150 hp

Silencer icon.png Silencer

  • Replaced Arcane Curse icon.png Curse of the Silent with a new ability, Arcane Curse icon.png Arcane Curse:
    • Arcane Curse: Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses). Affects Creeps.
    • Duration: 7 seconds
    • Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration)
    • DPS: 14/21/28/35
    • Cooldown: 18/16/14/12
    • Mana cost: 75/95/115/135
    • Radius: 425
    • Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item.
  • Glaives of Wisdom icon.png Glaives of Wisdom is no longer a Unique Attack Modifier

Skywrath Mage icon.png Skywrath Mage

Slardar icon.png Slardar

  • Corrosive Haze icon.png Amplify Damage now only reveals the target rather than the area around it

Storm Spirit icon.png Storm Spirit

Sven icon.png Sven

Templar Assassin icon.png Templar Assassin

Terrorblade icon.png Terrorblade

  • Enabled Terrorblade in Captain's Mode

Tidehunter icon.png Tidehunter

  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tidehunter:
    • Causes Gush to become a ground targeted wave ability that travels for 1800 range.
    • AoE: 240
    • Projectile speed: 1500
    • Cooldown: 7
  • Anchor Smash icon.png Anchor Smash cast time reduced from 0.5 to 0.4
  • Ravage icon.png Ravage stun duration rescaled from 2.02/2.32/2.77 to 2.0/2.4/2.8

Timbersaw icon.png Timbersaw

Tinker icon.png Tinker

  • Laser icon.png Laser cast time improved from 0.53 to 0.4
  • Laser icon.png Laser cast range increased from 550 to 650

Tiny icon.png Tiny

Treant Protector icon.png Treant Protector

Troll Warlord icon.png Troll Warlord

  • Fervor icon.png Fervor reduced from 20/25/30/35 to 15/20/25/30
  • Fervor icon.png Fervor max stacks increased from 4 to 6
  • Ranged Whirling Axes (Ranged) icon.png Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14

Tusk icon.png Tusk

Undying icon.png Undying

  • Tombstone icon.png Tombstone Zombie damage reduced from 35 to 33
  • Tombstone icon.png Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
  • Tombstone icon.png Tombstone no longer grants 44 XP

Ursa icon.png Ursa

  • Aghanim's Scepter icon.png Aghanim's Scepter added to Ursa:
    • Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds.
  • Enrage icon.png Enrage is no longer purgeable

Vengeful Spirit icon.png Vengeful Spirit

  • Added Aghanim's Scepter icon.png Aghanim's Scepter bonus to Vengeful Spirit:
    • Causes you to spawn a Vengeance Illusion when you die. The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items). The Vengeance Illusion lasts until she revives.
    • Note: Still grants previous Scepter bonuses to Nether Swap icon.png Nether Swap.

Venomancer icon.png Venomancer

Visage icon.png Visage

Warlock icon.png Warlock

  • Base strength increased by 4
  • Shadow Word icon.png Shadow Word duration increased from 11 to 12 seconds

Weaver icon.png Weaver

  • Base damage increased by 3
  • The Swarm icon.png The Swarm Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8

Windranger icon.png Windranger

  • Shackleshot icon.png Shackleshot is now disjointable
  • Shackleshot icon.png Shackleshot speed increased from 1515 to 1650
  • Shackleshot icon.png Shackleshot angle reduced from 26 degrees to 23 degrees
  • Powershot icon.png Powershot speed no longer decreases by a small amount as it goes through units

Winter Wyvern icon.png Winter Wyvern

  • Temporarily removed from Captain's Mode
  • Cold Embrace icon.png Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
  • Arctic Burn icon.png Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
  • Winter's Curse icon.png Winter's Curse primary and secondary units are now immune to all damage from their enemies
  • Winter's Curse icon.png Winter's Curse secondary units now have 50 attack speed bonus
  • Winter's Curse icon.png Winter's Curse AoE increased increased from 400 to 500
  • Winter's Curse icon.png Winter's Curse cooldown increased from 110/100/90 to 120/110/100
  • Winter's Curse icon.png Winter's Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
  • Fixed Winter's Curse icon.png Winter's Curse lingering if the primary target died

Witch Doctor icon.png Witch Doctor

  • Maledict icon.png Maledict mana cost reduced from 120 to 105/110/115/120
  • Maledict icon.png Maledict cast range increased from 525 to 575

Wraith King icon.png Wraith King

  • Vampiric Aura icon.png Vampiric Aura can now be toggled to make the lifesteal for heroes only


Новые предметы

Faerie Fire (70) Faerie Fire

  • Consumable item.
  • +2 Damage
  • Costs: 75 gold
  • Use: Consume the Faerie Fire to restore 75 HP.
  • Cooldown: 5 seconds.

Dragon Lance (1900) Dragon Lance

  • Formed from Ogre Axe icon.png Ogre Club (1000) and Quarterstaff icon.png Quarterstaff (875).
  • +10 Strength
  • +10 Attack Speed
  • +10 Damage
  • +130 Attack Range (ranged heroes only, does not stack)
  • Can be disassembled.

Aether Lens (2275) Aether Lens

  • Formed from Energy Booster icon.png Energy Booster (900), Ring of Health icon.png Ring of Health (850) and Cloak icon.png Cloak (550).
  • +250 Mana
  • +8 HP Regeneration
  • +15 Magic Resistance
  • +200 Cast Range
  • +8% Spell Damage
  • Cast range improvement affects targeted spells and distance related spells, such as Venomous Gale icon.png Venomous Gale.
  • Does not affect AoE abilities like Poison Nova icon.png Poison Nova.

Iron Talon Iron Talon

  • Formed from Quelling Blade icon.png Quelling Blade (200), Ring of Protection icon.png Ring of Protection (175) and a Recipe (125).
  • +2 Armor
  • Bonuses of Quelling Blade
  • Active: Lets you target non-player enemy units to remove 40% of their current HP.
    • Cooldown: 14 seconds.
  • Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.


The following items are related in their changes with bonus damage and proc damage being modified: Abyssal Blade icon.png Abyssal Blade, Javelin icon.png Javelin, Monkey King Bar icon.png Monkey King Bar, and Skull Basher icon.png Skull Basher

Abyssal Blade (6625) Abyssal Blade

  • Bash damage increased from 60 to 120
  • Damage bonus decreased from 85 to 70

Animal Courier (Radiant) icon.png Animal Courier Animal Courier

  • Courier purchase cooldown increased from 7 seconds to 2 minutes
  • Animal Courier cost decreased from 120 to 100

Arcane Boots (1400) Arcane Boots

  • Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)

Assault Cuirass (5075) Assault Cuirass

  • Attack speed aura bonus now affects buildings
  • Armor portion already affects buildings.

Blade Mail (2050) Blade Mail

  • Cooldown reduced from 15 to 13

Boots of Speed (500) Boots of Speed

  • Cost reduced from 450 to 400
  • Movement speed reduced by 5

Bottle (625) Bottle

  • Cost reduced from 700 to 660
  • Health regen per charge reduced from 110 to 90
  • Mana regen per charge reduced from 70 to 60
  • A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
  • Added Bottle to Side Shop, starts with only 1 charge.
    • As usual, if you use the item, you cannot sell it back for full price.

Butterfly (5275) Butterfly

  • Flutter movement speed increased from 25 to 35%
  • Flutter duration reduced from 6 to 4 seconds

Clarity (50) Clarity

  • Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
    • Same mana regen per second

Cloak (450) Cloak

  • Magic resistance reduced from 20% to 15%

Crimson Guard (3800) Crimson Guard

  • Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
  • Cooldown reduced from 70 to 60

Daedalus (5150) Daedalus

  • Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
    • Average damage increase from 35% to 36%

Diffusal Blade (3150) Diffusal Blade

  • Agility bonus increased from 20/35 to 25/35
  • Intelligence bonus increased from 6/10 to 10/15

Drum of Endurance (1475) Drums of Endurance

  • Endurance bonus movement speed increased from 10% to 13%
    • Endurance is the active ability

Ethereal Blade (4500) Ethereal Blade

  • Mana cost reduced from 150 to 100

Flying Courier (Radiant) icon.png Flying Courier Flying Courier

  • Cost reduced from 220 to 200

Glimmer Cape (1900) Glimmer Cape

  • Base magic resistance reduced from 20% to 15%

Heart of Tarrasque (5150) Heart of Tarrasque

  • HP regeneration increased from 4% to 4.75%

Helm of the Dominator (2350) Helm of the Dominator

  • Dominate now sets the dominated creeps' base movement speed to 350
    • Dominate is the active ability

Hood of Defiance (1750) Hood of Defiance

  • Hood of Defiance now has an active ability.
    • Creates a spell shield on your hero that absorbs up to 325 magical damage.
    • Duration: 12 seconds
    • Cooldown: 60 seconds
    • Mana cost: 75

Iron Branch (50) Iron Branch

  • Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.

Javelin (1100) Javelin

  • Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
    • Pierce is the passive ability
    • Damage bonus reduced from 21 to 10

Linken's Sphere (4600) Linken's Sphere

  • Cooldown reduced from 16 to 13
  • Damage bonus increased from 10 to 15

Mantle of Intelligence (145) Mantle of Intelligence

  • Removed from Side Shop

Monkey King Bar (4850) Monkey King Bar

  • Mini bash proc damage increased from 100 to 160
  • Damage bonus reduced from 88 to 66

Necronomicon (2050) Necronomicon

  • Recipe cost reduced from 1250 to 1200
  • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550

Варды (75) Варды

  • Варды now have an AoE indicator before placing
    • They also use a new UI for placement

Observer Ward (0) Observer Ward

  • Experience bounty increased from 50 to 100

Octarine Core (5000) Octarine Core

  • Now affects the replenish time of charged abilities

Orb of Venom (300) Orb of Venom

Phase Boots (1500) Phase Boots

  • Phase active no longer cancels when casting
  • Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)

Power Treads (1400)

  • Movement speed reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)

Quelling Blade (130) Quelling Blade

  • Cost reduced from 225 to 200

Ring of Protection (175) Ring of Protection

  • Cost reduced from 200 to 175
  • Armor bonus reduced from 3 to 2

Rod of Atos (2750) Rod of Atos

  • Cripple cooldown increased from 10 to 12
  • Cripple now grants units that attack the target 40% accuracy
    • This means that targets attacking that unit will not miss 40% of the time.

Sange (2050) Sange

  • Maim no longer pierces Spell Immunity

Sange and Yasha (4100) Sange and Yasha

  • Greater Maim no longer pierces Spell Immunity

Satanic (5800) Satanic

  • Duration increased from 4 to 4.5

Scythe of Vyse (5575) Scythe of Vyse

  • Hex cooldown reduced from 30 to 25

Silver Edge (6100) Silver Edge

  • Silver Edge debuff is no longer dispellable

Skull Basher (2950) Skull Basher

  • Strength bonus increased from 8 to 10
  • Bash damage increased from 60 to 120
  • Damage reduced from 25 to 10

Smoke of Deceit (50) Smoke of Deceit

  • Cost reduced from 100 to 50

Tango (90) Tango

  • Boosted Tangoes now last for double the duration instead of providing double the healing rate
  • Using Tango on Iron Branch icon.png Iron Branch trees provides double healing duration

Tranquil Boots (925) Tranquil Boots

  • Tranquil Boots armor reduced from 4 to 3
  • Movement speed reduced by 5

Vanguard (1925) Vanguard

  • Vanguard chance from 75% to block 40/20 to 100% to block 32/16

Veil of Discord (1525) Veil of Discord

  • Now requires 2x Robe of the Magi icon.png Robe of the Magi instead of a 900 recipe (INT bonus increased by 12)

Vitality Booster (1100) Vitality Booster

  • Added to Side Shop

Ultimate Orb (2050) Ultimate Orb

  • Removed from Side Shop

Yasha (2050) Yasha

Additional Changes

  • Updated the Dashboard Top Bar:
    • The Арсенал has been moved from within the Heroes tab to its own top level button (next to the quit button)
    • The Armory now has a New Items preview panel when hovered
    • Custom Games can now be found inside of the Arcade tab
    • There is now a top level Store tab, which includes featured items, top sellers, new releases, spotlighted treasures, and items on sale
    • The Treasury has been moved to within the Store tab
  • Updated ARDM game mode:
    • Fixed various ARDM-related client crashes
    • When selling items in ARDM, you now get 85% of the purchase price
    • You can now see your next hero (and skill up) as soon as your current hero dies
  • Fixes in the Steam client released on Thursday, Dec 10:
    • Fixed a problem that could cause frame rate hitches, especially for players subscribed to a large number of hero guides
    • Added a mechanism to Steam for Dota to tell it when you are in a match, so Steam should not patch the game. Steam never downloads updates to the game, or custom game items that have already been completely installed, once you launch Dota. This change ensures that Steam will also not update Dota if you exit the game or crash and try to relaunch Dota.
    • Added an option for specifying whether you always want to hear the default respawn music, even when using a music pack
    • Private lobbies can now set how pause is available in game: Unlimited where any player can pause, Limited where players have limited amount of pauses, and Disabled for no pauses allowed
    • Added a new targeting UI for unit-AOE abilities
    • Chatting "lmao" now causes your hero to laugh
    • Fountain Healing now shows a buff icon during its duration
    • Fixed a bug where picking "None" for a stat didn't stick on Profile Cards
    • Added a "Clear" button that lets you clear a slot on your Profile Card
    • Added an item details page to show features of items available for purchase including item description, brand and associated league information, items that are contained within bundles, demo mode, and ability icons and other modifiers associated with the items
    • Improved the appearance of Prismatic Gems in the armory
    • Spectator Gems now show the logo of the team they are associated with in the armory
    • In the Customize screen, It is now possible to select all items in the same set as a particular item by right-clicking on the item icon and choosing 'Select Set Items'
    • Fixed particles not appearing in the Hero Loadout and in-game Hero Picker screens for some of Terrorblade icon.png Terrorblade's Demon Form items
    • Fixed a bug where the Arcana of Legion Commander icon.png Legion Commander, Shadow Fiend icon.png Shadow Fiend, and Techies icon.png Techies looked incorrect in the in-game hero picker screen
    • Fixed a bug where Terrorblade icon.png Terrorblade's Demon Form items would not correctly pick up the arcana color gem color in the Customize screen
    • Improved pathfinding (please report any bugs you find)
    • Fixed a bug where the friends menu sometimes clipped elements off of the end
    • Fixed dota_spectator_auto_spectate_games.
    • Added dota_redeem_item_code, a console command to redeem legacy dota codes (particularly autographs from TI3/TI4)
    • Fixed Dire tower destruction portraits
    • Fixed a bug where sounds from the dashboard would sometimes play while in game.
    • Fixed "Bring to foreground when match found" option not working correctly in Exclusive Fullscreen video modes
    • Fixed bug where some screenshake effects weren't happening (eg. Enigma immortal Black Hole)
    • Fixed a bug where heroes would sometimes be missing facial movement in portraits
    • Fixed a bug random polygons shooting out of hero faces
    • Fixed status effects and illusion effects on Bonkers the Mad
    • Fixing a bug with screenspace particle effects not previewing correctly in particle editor
    • Fixing a crash when equpping certain wearable items (ones that didn't have a model associated with them)
    • Fixed cases in which the loadout screen showed the wrong Marketplace price and the Steam Market button would take you to an incorrect Marketplace page
    • Fixed a bug where ghost units would sometimes appear in the center of the мини-карта
    • Fixed a bug where some text in item tooltips would be cut off
    • Lowered memory usage, particularly on the treasure details page
  • Workshop Importer
    • Added ability to preview work that doesn't yet meet submission constraints (still cannot be submitted until the errors are resolved)
    • General improvements to the workshop importer UI
    • Added more information about submission constraints (triangle count, etc.) to workshop importer UI
    • Added support for effects meshes (sword glow geometry, etc.)
    • Added support for importing cursor packs, and music packs
  • SFM
    • Character picker can now preview and create alternate model sets (Tiny icon.png Tiny, Night Stalker icon.png Night Stalker) and replacement models (Dragon Knight icon.png Dragon Knight, Lone Druid icon.png Lone Druid, Lycan icon.png Lycan, Terrorblade icon.png Terrorblade)
    • Character picker now previews and creates item-specifc particle snapshots, instead of always using the snapshot from the base item (fixes Anti-Mage icon.png Anti-Mage's weapon glows, for example)
    • Fixed models with cloth collision volumes having bones incorrectly marked as procedural (Axe icon.png Axe, Zeus icon.png Zeus)

Обновление 2

Обновление 3