6.84/Heroes

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  • Alchemist minimap icon.png Alchemist:
    • Unstable Concoction icon.png Unstable Concoction:
      • Countdown can now be seen by enemies
      • Now has an area targeting cursor
    • Greevil's Greed icon.png Greevil's Greed now grants 4x gold bounty from Runes
    • Alchemist can now cast Aghanim's Scepter icon.png Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
  • Bane minimap icon.png Bane:
    • Brain Sap icon.png Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
    • Units affected by Nightmare icon.png Nightmare no longer provide vision
    • Nightmare End icon.png Nightmare End can now be used by Bane to end all other existing Nightmares
  • Batrider minimap icon.png Batrider:
    • Flamebreak icon.png Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
    • Firefly icon.png Firefly damage reduced from 20/40/60/80 to 10/30/50/70
  • Bloodseeker minimap icon.png Bloodseeker:
    • Thirst icon.png Thirst:
      • Bonuses scale from 100 to 25% HP instead of 100 to 0%
      • Vision threshold from 30% health to 25%
  • Bounty Hunter minimap icon.png Bounty Hunter:
    • Intelligence growth increased from 1.4 to 2.0
    • Shuriken Toss icon.png Shuriken Toss:
      • Damage from 100/200/250/325 to 150/225/300/375
      • Cast range reduced from 650 to 400
      • Mana cost from 90/115/135/155 to 120/130/140/150
      • Track icon.png Track's Shuriken Toss bounce range from 900 to 1200
    • Track icon.png Track now shows how much gold the enemy is carrying in the debuff tooltip
  • Dark Seer minimap icon.png Dark Seer:
    • Ion Shell icon.png Ion Shell duration increased from 20 to 25 seconds
    • Wall of Replica icon.png Wall of Replica:
      • Damage dealt by illusions from 70/80/90% to 60/75/90%
      • Duration from 15/30/45 to 45
      • Mana cost from 200/300/400 to 125/250/375
  • Dragon Knight minimap icon.png Dragon Knight:
    • Breathe Fire icon.png Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
    • Corrosive Breath damage is now lethal
    • Elder Dragon Form icon.png Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
  • Enchantress minimap icon.png Enchantress:
    • Untouchable icon.png Untouchable attack slow from 30/60/90/120 to 40/70/100/130
    • Enchant icon.png Enchant can now be cast on controlled units to refresh the Enchant duration
    • Impetus icon.png Impetus now pierces Spell Immunity
  • Enigma minimap icon.png Enigma:
    • Midnight Pulse icon.png Midnight Pulse cast point improved from 0.3 to 0.2
    • Black Hole icon.png Black Hole:
      • Now does a constant 55/110/165 damage per second regardless of proximity to the center
      • Mana cost from 275/350/425 to 275/325/375
  • Huskar minimap icon.png Huskar:
    • Inner Vitality icon.png Inner Vitality:
      • Cast range increased from 550 to 800
      • Cooldown from 25/22/19/16 to 22/18/14/10
  • Invoker minimap icon.png Invoker:
    • Intelligence gain from 2.5 to 3.2
    • Invoke icon.png Invoke no longer triggers cooldown if it only swaps the ability slots
    • Sun Strike icon.png Sun Strike cooldown from 30 to 25
    • Max level Deafening Blast icon.png Deafening Blast (Quas icon.png Quas, Wex icon.png Wex, and Exort icon.png Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
  • Io minimap icon.png Io:
    • Relocate icon.png Relocate double click now teleports to fountain
  • Jakiro minimap icon.png Jakiro:
    • Base strength increased from 24 to 25
    • Macropyre icon.png Macropyre:
      • Duration increased from 7 (14 Scepter) to 10 (20 Scepter)
      • Area of effect increased from 225 to 240
  • Juggernaut minimap icon.png Juggernaut:
    • Blade Fury icon.png Blade Fury:
      • Cooldown from 30/25/22/18 to 42/34/26/18
      • Now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
      • Previously it also removed your positive buffs
    • Healing Ward icon.png Healing Ward movement speed from 450 to 420
    • Omnislash icon.png Omnislash no longer ministuns on cast
    • Using items/abilities in Omnislash no longer requires facing direction
  • Legion Commander minimap icon.png Legion Commander:
    • Moment of Courage icon.png Moment of Courage:
      • Counterattack chance from 16/18/20/22 to 25%
      • Lifesteal from 20/40/60/80% to 55/65/75/85%
      • Cooldown from 0.9 to 2.7/2.1/1.5/0.9
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Legion Commander: Duel icon.png Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
  • Leshrac minimap icon.png Leshrac:
    • Movement speed from 315 to 320
    • Lightning Storm icon.png Lightning Storm:
      • Cast point from 0.7 to 0.6
      • Slow duration from 0.75 to 0.7/0.8/0.9/1
  • Lifestealer minimap icon.png Lifestealer:
    • Feast icon.png Feast is now considered as normal bonus damage (can Crit and Cleave off it)
    • Open Wounds icon.png Open Wounds lifesteal increased from 15/20/25/30% to 50%
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lifestealer:
      • Grants a new skill, Assimilate icon.png Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
  • Lone Druid minimap icon.png Lone Druid:
    • True Form icon.png True Form is no longer removed on death
    • Battle Cry icon.png Battle Cry:
      • Armor increased from 5/10/15 to 6/12/18
      • Damage increased from 50/75/100 to 60/90/120
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
  • Luna minimap icon.png Luna:
    • Base armor increased by 1
    • Eclipse icon.png Eclipse:
      • Per unit cap increased from 4 to 5
      • Improved Aghanim's Scepter icon.png Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
  • Mirana minimap icon.png Mirana:
    • Starstorm icon.png Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
  • Morphling minimap icon.png Morphling:
    • Adaptive Strike icon.png Adaptive Strike now has a 1150 speed projectile
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Morphling:
      • Grants a new ability, Hybrid icon.png Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
  • Naga Siren minimap icon.png Naga Siren:
    • Ensnare icon.png Ensnare:
      • Cooldown from 14 to 12
      • Is now dispellable
        • Can still be cast on Spell Immune units
      • Is no longer removed if the target becomes Ethereal
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade: Song of the Siren icon.png Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
  • Nature's Prophet minimap icon.png Nature's Prophet:
    • Sprout icon.png Sprout:
      • Cast range increased from 600 to 625/700/775/850
      • Duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
    • Nature's Call icon.png Nature's Call treant base damage from 22 to 28
    • Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Wrath of Nature icon.png Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
  • Night Stalker minimap icon.png Night Stalker:
    • Void icon.png Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
  • Nyx Assassin minimap icon.png Nyx Assassin:
    • Using Spiked Carapace icon.png Spiked Carapace no longer removes Vendetta icon.png Vendetta
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Nyx: Adds a new ability, Burrow icon.png Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn icon.png Mana Burn and Impale icon.png Impale have 50% increased cast range, Impale icon.png Impale Cooldown is reduced from 13 to 9, and Spiked Carapace icon.png Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta icon.png Vendetta causes Burrow to end
  • Oracle minimap icon.png Oracle:
    • Purifying Flames icon.png Purifying Flames:
      • Mana cost reduced from 55/70/85/100 to 50/60/70/80
      • Cooldown reduced from 3 to 2.5
      • Can now target non-hero units
    • False Promise icon.png False Promise:
      • No longer makes the target invisible
      • Now continuously removes debuffs and disables, instead of only when first cast
      • Duration from 7/8/9 to 6/7/8
      • Cooldown from 20 to 80/60/40
  • Pudge minimap icon.png Pudge:
    • Rot icon.png Rot move slow from 20% to 20/22/24/26%
  • Pugna minimap icon.png Pugna:
    • Decrepify icon.png Decrepify:
      • Enemy slow from 50% to 30/40/50/60%
      • Enemy magic damage amplification from 50% to 30/40/50/60%
      • Duration from 2/2.5/3/3.5 to 3.5
      • Cooldown from 12/10/8/6 to 15/12/9/6
    • Life Drain icon.png Life Drain:
      • Damage and restore per second from 120/160/200 to 150/185/220
      • Cast range from 1100 to 900/1050/1200
      • Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Life Drain no longer increases cast range
  • Sand King minimap icon.png Sand King:
    • Caustic Finale icon.png Caustic Finale:
      • Duration from 8 to 6
      • Now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
      • No longer resets the duration on a unit that already has the debuff
      • Now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
  • Shadow Shaman minimap icon.png Shadow Shaman:
    • Base strength increased from 19 to 21
    • Strength gain increased from 1.6 to 1.8
  • Silencer minimap icon.png Silencer:
    • Base movement speed from 300 to 295
    • Last Word icon.png Last Word:
      • Initial enemy cast allowance window from 5 to 4 seconds
      • No longer disarms
      • Now applies a 14/16/18/20% movespeed slow whenever it triggers
  • Sniper minimap icon.png Sniper:
    • Agility gain from 2.9 to 2.5
    • Shrapnel icon.png Shrapnel:
      • Recharge time increased from 40 to 55
      • Delay increased from 0.8 to 1.4 seconds
      • Now gives vision when the shrapnel lands rather than instantly
    • Headshot icon.png Headshot can now miss
    • Assassinate icon.png Assassinate damage from 355/505/655 to 320/485/650
  • Spectre minimap icon.png Spectre:
    • Reality icon.png Reality no longer kills the target illusion, it now swaps positions
  • Sven minimap icon.png Sven:
    • Warcry icon.png Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
  • Techies minimap icon.png Techies:
    • Proximity Mines icon.png Land Mines activation delay reduced from 1.75 to 0.5 seconds
    • Stasis Trap icon.png Stasis Trap:
      • Activation delay from 2 to 1.5
      • Detonation delay from 2 to 1.5
    • Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
    • Minefield Sign icon.png Minefield Sign:
      • Cooldown from 120 to 360
      • Now requires Techies to walk precisely to the targeted spot
      • Now has an area of effect targeting cursor
      • Now has a limited lifetime of 180 seconds
      • Aghanim's Scepter icon.png Aghanim's Scepter upgrade now causes the Minefield Sign to make all Proximity Mines icon.png Land Mines, Stasis Trap icon.png Stasis Traps and Remote Mines icon.png Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time.
  • Terrorblade minimap icon.png Terrorblade:
    • Reflection icon.png Reflection:
      • Cast range from 275 to 325
      • Illusion outgoing damage from 40/50/60/70% to 40/60/80/100%


  • Tiny minimap icon.png Tiny:
    • Toss icon.png Toss:
      • Grab radius increased from 250 to 275
      • Now grabs the closest unit rather than a random unit
  • Tusk minimap icon.png Tusk:
    • Ice Shards icon.png Ice Shards:
      • Mana cost reduced from 120 to 90
      • Cooldown from 18/16/14/12 to 19/16/13/10
      • Vision reveal from 0.5 seconds to 2 seconds
    • Snowball icon.png Snowball:
      • Speed is now a constant 675
      • No longer auto-loads units in 100 range
      • Tusk can now add allies to Snowball while it is moving
    • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick icon.png Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
  • Undying minimap icon.png Undying:
    • Soul Rip icon.png Soul Rip:
      • Is now considered one damage instance on the enemy
      • Removed Tombstone Zombie targeting from Soul Rip
    • Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
  • Ursa minimap icon.png Ursa:
    • Reworked Enrage icon.png Enrage:
      • Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes icon.png Fury Swipes damage. Removes any existing debuffs upon cast.
      • Fury Swipes Multiplier: 2/2.5/3
      • Duration: 4
      • Cooldown: 50/45/40
  • Visage minimap icon.png Visage:
    • Gravekeeper's Cloak icon.png Gravekeeper's Cloak recharge time from 6 to 4
    • Summon Familiars icon.png Summon Familiars:
      • Familiars no longer have 300/450/600 health
      • Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
  • Weaver minimap icon.png Weaver:
    • The Swarm icon.png The Swarm:
      • Duration rescaled from 14/16/18/20 to 16
      • Damage from 15/20/25/30 to 20
      • Attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
    • Geminate Attack icon.png Geminate Attack:
      • Now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
      • No longer has a range limit
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Time Lapse icon.png Time Lapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
  • Winter Wyvern minimap icon.png Winter Wyvern:
    • Enabled Winter Wyvern in Captain's Mode
    • Reworked Winter's Curse icon.png Winter's Curse:
      • Those cursed to attack their ally now take 70% less damage from all sources.
      • Area of effect increased from 350 to 400
      • Duration from 2.5/2.75/3 to 2.5/3/3.5
      • Cooldown from 90/80/70 to 110/100/90
    • Arctic Burn icon.png Arctic Burn:
      • Is now dispellable
      • Damage per second from 6% of health to 8%
      • Damage type from Pure to Magic
      • No longer pierces Spell Immunity
    • Splinter Blast icon.png Splinter Blast:
      • Speed increased 500->650 (1.35 to 1.0 seconds max)
      • Debuff is now dispellable
    • Cold Embrace icon.png Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
  • Wraith King minimap icon.png Wraith King:
    • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
  • Zeus minimap icon.png Zeus:
    • Thundergod's Wrath icon.png Thundergod's Wrath:
      • Area vision reduced from 1000 to 500
      • Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.