Изменения Clockwerk

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Изменения в балансе[править]

Версия
Изменения
  • Hookshot: длительность оглушения увеличена с 1/1.5/2 до 1.5/1.75/2
  • Battery Assault: перезарядка уменьшена с 32/28/24/20 до 24/22/20/18
  • Базовая броня увеличена с -1 до 0
  • Прирост Strength attribute symbol.png силы увеличен с 3,2 до 3,7.
  • Battery Assault: больше не имеет задержки перед применением
  • Rocket Flare: расход маны уменьшен с 50 до 35/40/45/50
  • Правый талант 20 уровня: «+20% к сопротивлению магии» заменено на «Rocket Flare раскрывает невидимость»
  • Левый талант 25 уровня: «Rocket Flare раскрывает невидимость» заменено на «+50% к сопротивлению магии»
  • Базовая регенерация здоровья уменьшено с 1.5 до 0.
  • Базовая регенерация маны уменьшена с 0.9 до 0.
  • Power Cogs
    • Дальность отталкивания увеличена с 250 до 300.
    • Длительность отталкивания увеличена с 0.85 до 1.
    • Урон увеличен с 50/100/150/200 до 50/125/200/275.
    • Сжигание маны уменьшено с 50/100/150/200 до 50/80/110/140.
  • Скорость снаряда Rocket Flare увеличена с 1750 до 2250.
  • Power Cogs: сжигание маны и урон уменьшены с 80/120/160/200 до 50/100/150/200.
  • Базовый урон уменьшен с 28-30 до 24-26.
  • Необходимое количество ударов для уничтожения Power Cogs уменьшено с 2/2/2/3 до 2 ударов на каждом уровне способности.
  • Теперь нейтральные юниты получившие урон от Power Cogs не атакуют героя.
  • Переделаны таланты:
    • 10-й уровень: +25 к скорости передвижения или +5 к броне
    • 15-й уровень: +30 к урону от Battery Assault или +15 к Strength attribute symbol.png силе
    • 20-й уровень: +125 к урону от Rocket Flare или +20% к сопротивлению магии
    • 25-й уровень: -0.3 сек. от интервала у Battery Assault или Rocket Flare раскрывает невидимость
  • Reduced base attack damage from 31-33 to 28-30 (total damage is now 54-56).
  • Increased Battery Assault mana cost from 75 to 100.
  • Reduced Hookshot damage from 100/200/300 to 75/175/275.
  • Increased 20px strength gain from 2.9 to 3.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 20 right talent: Replaced 25 seconds respawn time reduction with 40 Battery Assault damage bonus.
  • Level 15 right talent: Increased attack damage bonus from 40 to 50.
  • Level 15 left talent: Replaced 15 movement speed bonus with 75 Rocket Flare damage bonus.
  • Added talents:
    • Level 10: +4 Armor or +200 Mana
    • Level 15: +40 Damage or +15 Movement Speed
    • Level 20: -25s Respawn Time or +12% Magic Resistance
    • Level 25: +10s Battery Assault Duration or +400 Health
  • Power Cogs
    • Reduced cast time from 0.3 to 0.2.
    • Increased radius from 200 to 215.
  • Increased Rocket Flare radius from 575 to 600.
  • Increased attack range from 128 to 150.
  • Increased Battery Assault damage from 20/40/60/80 to 20/45/70/95.
  • Power Cogs
    • Reduced knockback distance from 252 to 250.
    • Increased knockback duration from 0.84 to 0.85.
  • Increased Strength attribute symbol.png strength gain from 2.7 to 2.9.
  • Power Cogs now form a circle around Clockwerk rather than a square.
  • Reduced hits required to kill Power Cogs from 3 to 2/2/2/3.
  • Units knocked back by Power Cogs now destroy trees in 100 radius around where they land.
  • Increased Agility attribute symbol.png agility gain from 1.2 to 2.3.
  • Hookshot
    • Now pulls Clockwerk to allies instead of getting blocked by them.
    • Aghanim's Scepter icon.png Aghanim's Scepter upgraded cooldown decreased from 15 to 12.
  • Increased Strength attribute symbol.png Strength gain from 2.4 to 2.7.
  • Reduced Battery Assault damage interval from 0.75 to 0.7.
  • Power Cogs
    • Increased damage and mana drain from 60/90/120/150 to 80/120/160/200.
    • Increased duration from 3/4/5/6 to 5/6/7/8.
    • Fixed not triggering and burning mana/health when someone Force Staff icon.png Force Staffs over it.
  • Increased Power Cogs damage and mana drain from 55/70/85/100 to 60/90/120/150.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Fixed Hookshot having inconsistent behavior on spell immune units.
  • Reduced base Armor from 1 to 0 (total armor is now 1.82).
  • Increased attack range from 125 to 128.
  • Power Cogs
    • Fixed a bug that caused them to die prematurely.
    • Are no longer affected by Shrapnel.
  • Increased base Armor from o to 1 (total armor is now 2.82).
  • Increased Battery Assault damage from 10/30/50/70 to 15/35/55/75.
  • Reduced Hookshot cooldown from 80/60/40 to 70/55/40.
  • Power Cogs unit trapping code improved a little bit.
    • Heroes within a small radius are now "sucked in" upon cast.
    • Fixed some possible bugs with Power Cogs.
  • Reduced Aghanim's Scepter icon.png Aghanim's Scepter upgraded Hookshot cooldown from 20 to 15.
  • Reduced Rocket Flare cooldown from 30/25/20/15 to 20/18/16/14.
  • Reduced base Armor from 1 to 0 (total armor is now 1.82).
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Clockwerk: Allows Hookshot to latch onto allies and reduces cooldown from 80/60/40 to 20.
  • Reduced Battery Assault duration from 15.75 to 10.5 (22 shrapnels to 15 shrapnels).
  • Increased Hookshot cooldown from 40/35/30 to 80/60/40.
  • Reduced base armor from 2 to 1 (total armor is now 2.82).
  • Reduced Strength attribute symbol.png strength gain from 2.9 to 2.4.
  • Power Cogs no longer affects invulnerable units.
  • Reduced Rocket Flare damage from 100/133/166/200 to 80/120/160/200.
  • Hookshot now destroys trees within a small radius around Clockwerk after reaching the latched unit.
  • Created.

История обновлений[править]

Обновление
Описание
  • Fixed Power Cogs damage source to be the cogs themselves, instead of the caster. [?]
  • Fixed Rocket Flare and Hookshot's tip blocking neutral creep camps.
  • Enabled Clockwerk's Power Cogs for the Dota Workshop.
  • Fixed Power Cogs pulling more than just heroes inside the cogs.
  • Fixed Hookshot target sometimes being able to move away while you are traveling.
  • Fixed AoE around Hookshot not reliably affecting the area.
  • Fixed Hookshot sound getting stuck if he couldn't damage anyone after making contact (friendly or invulnerable enemy).
  • Fixed Power Cogs to be killable by his own team (he can do it in one hit).
  • Adjusted how Power Cogs arrange nearby units when deployed – they should be better about trapping units now.