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Версия от 20:31, 15 октября 2018
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Я маяк мудрости в океане невежества!
Эта статья или раздел в процессе перевода на русский.
Вы можете помочь улучшить её, делая правки на основе содержания английской статьи.
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Шесть рук и двенадцать копыт.
Эта статья содержит неполную или устаревшую информацию. Пожалуйста, помогите сообществу, обновляя её. Для помощи смотрите это руководство по форматированию.
Звуки
Изменения
Изменения в балансе
Версия
Изменения
- Power Cogs: сжигание маны и урон уменьшены с 80/120/160/200 до 50/100/150/200.
- Базовый урон уменьшен с 28-30 до 24-26.
- Power Cogs: расход маны увеличен с 50/60/70/80 до 80
- Левый талант 10-го уровня: скорость передвижения уменьшена с 25 до 20.
- Базовая броня уменьшена с 0 до -1.
- Скорость передвижения уменьшена с 315 до 310.
- Необходимое количество ударов для уничтожения Power Cogs уменьшено с 2/2/2/3 до 2 ударов на каждом уровне способности.
- Теперь нейтральные юниты получившие урон от Power Cogs не атакуют героя.
- Переделаны таланты:
- 10-й уровень: +25 к скорости передвижения или +5 к броне
- 15-й уровень: +30 к урону от Battery Assault или +15 к силе
- 20-й уровень: +125 к урону от Rocket Flare или +20% к сопротивлению магии
- 25-й уровень: -0.3 сек. от интервала у Battery Assault или Rocket Flare раскрывает невидимость
- Reduced base attack damage from 31-33 to 28-30 (total damage is now 54-56).
- Increased Battery Assault mana cost from 75 to 100.
- Increased gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.25 to 0.
- Level 20 right talent: Replaced 25 seconds respawn time reduction with 40 Battery Assault damage bonus.
- Increased base from 24 to 26.
- Level 15 right talent: Increased attack damage bonus from 40 to 50.
- Level 15 left talent: Replaced 15 movement speed bonus with 75 Rocket Flare damage bonus.
- Added talents:
- Level 10: +4 Armor or +200 Mana
- Level 15: +40 Damage or +15 Movement Speed
- Level 20: -25s Respawn Time or +12% Magic Resistance
- Level 25: +10s Battery Assault Duration or +400 Health
- Power Cogs
- Reduced cast time from 0.3 to 0.2.
- Increased radius from 200 to 215.
- Increased Rocket Flare radius from 575 to 600.
- Increased attack range from 128 to 150.
- Increased Battery Assault damage from 20/40/60/80 to 20/45/70/95.
- Power Cogs
- Reduced knockback distance from 252 to 250.
- Increased knockback duration from 0.84 to 0.85.
- Increased strength gain from 2.7 to 2.9.
- Power Cogs now form a circle around Clockwerk rather than a square.
- Increased Rocket Flare projectile speed from 1500 to 1750.
- Battery Assault and Rocket Flare no longer ignores ancient creeps, Рошан and creep-heroes.
- Increased Battery Assault damage from 15/35/55/75 to 20/40/60/80.
- Hookshot now pulls Clockwerk to neutral creeps normally like any unit.
- It previously triggered on neutral creeps without any effect.
- Reduced hits required to kill Power Cogs from 3 to 2/2/2/3.
- Units knocked back by Power Cogs now destroy trees in 100 radius around where they land.
- Power Cogs no longer affect spell immune units.
- Hookshot
- Now pulls Clockwerk to allies instead of getting blocked by them.
- Aghanim's Scepter upgraded cooldown decreased from 15 to 12.
- Increased Strength gain from 2.4 to 2.7.
- Reduced Battery Assault damage interval from 0.75 to 0.7.
- Power Cogs
- Increased damage and mana drain from 60/90/120/150 to 80/120/160/200.
- Increased duration from 3/4/5/6 to 5/6/7/8.
- Fixed not triggering and burning mana/health when someone Force Staffs over it.
- Increased Power Cogs damage and mana drain from 55/70/85/100 to 60/90/120/150.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Fixed Hookshot having inconsistent behavior on spell immune units.
- Reduced base Armor from 1 to 0 (total armor is now 1.82).
- Increased attack range from 125 to 128.
- Power Cogs
- Fixed a bug that caused them to die prematurely.
- Are no longer affected by Shrapnel.
- Increased movement speed from 310 to 315.
- Increased base Armor from o to 1 (total armor is now 2.82).
- Increased Battery Assault damage from 10/30/50/70 to 15/35/55/75.
- Reduced Hookshot cooldown from 80/60/40 to 70/55/40.
- Power Cogs unit trapping code improved a little bit.
- Heroes within a small radius are now "sucked in" upon cast.
- Fixed some possible bugs with Power Cogs.
- Reduced Aghanim's Scepter upgraded Hookshot cooldown from 20 to 15.
- Reduced Rocket Flare cooldown from 30/25/20/15 to 20/18/16/14.
- Reduced base Armor from 1 to 0 (total armor is now 1.82).
- Rescaled Rocket Flare vision duration from 5/10/15/20 to 10 on each level.
- Reduced Battery Assault damage from 20/40/60/80 to 10/30/50/70.
- Added Aghanim's Scepter upgrade for Clockwerk: Allows Hookshot to latch onto allies and reduces cooldown from 80/60/40 to 20.
- Increased gold bounty to Power Cogs from unknown to 15-20.
- Reduced intelligence gain from 1.7 to 1.3.
- Increased Hookshot mana cost from 125 to 150.
6.55
- Reduced Battery Assault duration from 15.75 to 10.5 (22 shrapnels to 15 shrapnels).
- Increased Hookshot cooldown from 40/35/30 to 80/60/40.
- Reduced base armor from 2 to 1 (total armor is now 2.82).
- Reduced strength gain from 2.9 to 2.4.
- Power Cogs no longer affects invulnerable units.
- Reduced Rocket Flare damage from 100/133/166/200 to 80/120/160/200.
- Hookshot now destroys trees within a small radius around Clockwerk after reaching the latched unit.
6.53
- Created.
История обновлений
- Enabled Clockwerk's Power Cogs for the Dota Workshop.
- Fixed being able to break Hookshot movement with purge/ Stone Gaze/etc.
- Fixed Power Cogs pulling more than just heroes inside the cogs.
- Fixed some ability Backswing timing issues ( Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spirit Breaker, Sand King, Riki, Nyx Assassin, Lion, Pugna, Shadow Demon, Batrider).
- Рошан is no longer pushed by Power Cogs.
- Fixed Hookshot stunning dead units.
- Fixed units not always getting sucked into Power Cogs properly.
- Fixed Hookshot stunning dead units.
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spirit Breaker.
- Fixed Power Cogs bounty being too small.
- Fixed Power Cogs knockback speed and distance being too small.
- Fixed Rocket Flare reveal AoE.
- Fixed Power Cogs having very small night vision.
- Fixed Hookshot target sometimes being able to move away while you are traveling.
- Fixed aoe around Hookshot not reliably affecting the area.
- Fixed Hookshot failing if he is Infested by Lifestealer.
- Fixed Hookshot hitting couriers.
- Fixed Repel/Purge stopping Battery Assault.
- Fixed Hookshot interaction with allied units and neutral creeps.
- Fixed Hookshot not stunning spell immune units.
- Fixed the Hookshot target sometimes being able to run away before he arrives.
- Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
- Fixed interaction with Рошан on Rocket Flare and Mana Void
- Power Cogs will no longer knock back units that are being moved by abilities (like Meat Hook) or items (like Force Staff).
- Units being knocked back by Power Cogs will now have their channeling spells interrupted and can no longer use abilities while being knocked back.
- Fixed Power Cogs and Rocket Flare not drawing properly in some cases.
Обновление от 23 сентября 2011
- Rocket Flare and Ice Blast should now behave correctly when they are cast while queueing commands.
Обновление от 16 сентября 2011
- Fixed Power Cogs from pulling in allied units.
Обновление от 15 сентября 2011
- Fixed Power Cogs from pulling in allied units.
- Power Cogs now properly gives 1600/600 vision.
- Hookshot no longer hits himself if he has Aghanim's Scepter.
- Fixed Hookshot sound getting stuck if he couldn't damage anyone after making contact (friendly or invulnerable enemy).
- Hookshot now correctly passes through neutral creeps.
- Fixed Рошан and ancient creeps getting pushed back by Power Cogs.
- Fixed Рошан and ancient creeps getting hit by Battery Assault.
- Fixed Hookshot not going to cycloned units.
- Fixed Battery Assault hitting invisible units.
- Fixed gold not appearing when you kill something in the fog with Rocket Flare.
- Fixed Fog of War visibility for Hookshot.
- Fixed Rocket Flare to be visible on the minimap again.
- Fixed Power Cogs to be killable by his own team (he can do it in one hit).
- Adjusted how Power Cogs arrange nearby units when deployed – they should be better about trapping units now.
- New Hero: Rattletrap ( Clockwerk).
- New Hero: Rattletrap ( Clockwerk).