Старые способности Jakiro

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Ice Path (до 6.75)
Ice Path icon.png
Действует на
Врагов
Creates a path of ice that bursts in front of Jakiro, freezing and stunning nearby enemy units.
Анимация применения: 0.65+0.8
Дальность применения: 1100
Длина: 1100
Ширина: 150
Задержка: 0.5
Длительность оглушения: 1/1.33/1.66/2
Cooldown symbol.png 12/11/10/9
Mana symbol.png 75
Модификаторы
Дебафф Stun: Можно развеять сильным развеиванием.
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Примечания:

  • This ability got reworked into the current Ice Path in the 6.75 gameplay patch.
  • The path extends at a speed of 2200, taking 0.5 seconds to reach max distance. Each segment of the path explodes 0.5 second after cast.
  • This means that the start of the path starts exploding just as the path reached its full length.
  • Can hit units up to 1250 range away (1100 path distance + 150 radius).
  • Enemy units have to be within 150 radius of an exploding part of the path to get frozen.


Auto Fire
Блокируется иммунитетом к заклинаниям.
E
A
Liquid Fire icon.png
Способность
Пассивная
Действует на
Врагов
While one of Jakiro's heads attacks enemies, his other head occasionally spits a fireball at a nearby enemy in front of him, causing fire damage per second in the target area.
Шанс срабатывания: 25%/30%/35%/40%
Радиус: 175
Урон в секунду: 10/20/30/40
Длительность: 8
Cooldown symbol.png 1

Примечания:

  • This ability got replaced by Liquid Fire in the 6.60 gameplay patch.
  • Every time Jakiro starts an attack, this ability has a chance to proc.
  • This means it does not rely on the attack to be actually done. It launches the projectile upon attack start, so canceling the attack does not cancel Auto Fire.
  • The projectile is launched towards a random enemy's position within a small area in front of Jakiro. It does not necessarily target his attack target.
  • The projectile travels at a speed of 1100. Upon reaching the target's location, it sets the ground on fire, dealing damage to enemies standing inside it.
  • Deals damage in 1 second intervals, starting 1 second after the setting the area on fire, resulting in 8 possible damage instances.
  • Can deal up to 80/160/240/320 damage (before reductions), considering enemies stay within range for the full duration.