Изменения Keeper of the Light

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История версий[править]

Версия
Изменения
  • Правый талант 10 уровня: «+20% к опыту» заменено на «+6% к урону от способностей».
  • Правый талант 10 уровня: доп. опыт уменьшен с 30% до 20%.
  • Blinding Light
    • Дальность применения уменьшена с 575/650/725/800 до 475/550/625/700.
    • Расход маны увеличен с 100/125/150/175 до 130/145/160/175.
  • Will-O-Wisp: дальность применения уменьшена с 900 до 800.
  • Правый талант 15 уровня: доп. дальность атаки уменьшена с 350 до 250.
  • Blinding Light:
    • Перезарядка уменьшена с 30/25/20/15 до 14 секунд
    • Дальность применения увеличена с 550/600/650/700 до 575/650/725/800
  • Chakra Magic: потеря маны увеличена с 4/4,5/5/5,5% до 4,5/5/5,5/6%
  • Правый талант 25 уровня: число дополнительных срабатываний Will-O-Wisp увеличено с 2 до 3
  • Радиус Will-O-Wisp увеличен с 700 до 725
  • Chakra Magic: уменьшение перезарядки усилено с 3/4/5/6 до 4/5/6/7
  • Will-O-Wisp: скорость передвижения во время гипноза увеличена с 25 до 35
  • Will-O-Wisp: радиус увеличен с 675 до 700
  • Chakra Magic: теперь способность можно применять на врагов, отчего они теряют 4/4,5/5/5,5% от текущей маны за 100 преодолённых единиц в течение 5 секунд.
  • Illuminate: теперь Aghanim's Scepter icon.png Aghanim's Scepter убирает необходимость стоять на месте во время прочтения
  • Will-O-Wisp: повторно использованная способность будет следовать тому же интервалу, что и первая
  • Прирост Intelligence attribute symbol.png интеллекта увеличен с 2,8 до 3,2.
  • Скорость передвижения уменьшена с 335 до 330.
  • Правый талант 10 уровня: «+8% к вампиризму способностями» заменено на «+30% к получаемому опыту»
  • Правый талант 15 уровня: «+30% к получаемому опыту» заменено на «+1 атака для уничтожения Will-O-Wisp»
  • Will-O-Wisp
    • Интервал между вспышками увеличен с 1,75 до 1,85
    • Радиус увеличен с 650 до 675
  • Прирост Strength attribute symbol.png силы увеличен с 2,1 до 2,3.
  • Базовая регенерация здоровья уменьшена с 1,5 до 0.
  • Базовая регенерация маны уменьшена с 0,9 до 0.
  • Aghanim's Scepter icon.png Aghanim's Scepter
  • Illuminate: перезарядка увеличена с 10 до 11
  • Mana Leak: Убрана
  • Recall передана Chen
  • Blinding Light: Переработана
    • Теперь это обычная способность, занимающая 2-й слот, а не дополнительная способность, доступная во время действия Spirit Form.
    • Теперь перемещает юнитов по земле, а не по дуге высотой 50 единиц
    • Теперь наносит 50/100/150/200 магического урона
    • Дальность применения изменена с 900 на 550/600/650/700
    • Радиус уменьшен с 675 до 600
    • Дальность отталкивания уменьшена с 525 до 350
    • Шанс промаха уменьшен с 80% до 70%
    • Длительность изменена с 4/5/6 на 3/4/5/6
    • Расход маны изменен с 50 на 100/125/150/175
    • Перезарядка изменена с 20/16/12 на 30/25/20/15
  • Chakra Magic
    • Больше не уменьшает перезарядку следующей применной способности цели на 3/4/5/6
    • Больше не увеличивает максимальный запас маны на 75/150/225/300
    • Теперь уменьшает текущие перезарядки всех неультимативных способностей на 3/4/5/6
    • Перезарядка увеличена с 17/16/15/14 до 20/18/16/14
  • Способность Spirit Form заменена на Will-O-Wisp
Will-O-Wisp
Активная: призывает в указанную область блуждающий огонёк, который мерцает с определённым интервалом. В активном состоянии он гипнотизирует всех врагов поблизости и заставляет их смотреть на него. Дух умирает от нескольких атак, и его могут атаковать существа вне радиуса действия.
Дальность применения: 900
Радиус: 650
Атак для разрушения: 4/5/6
Скорость передвижения в гипнозе: 25
Число вспышек: 3/4/5
Длительность бездействия: 1,75
Длительность активности: 1,3
Примечания: Гипноз — новая механика, обезвреживающая затронутых юнитов и заставляющая их двигаться к источнику с установленной скоростью
  • Правый талант 25 уровня: «+2 сек. оглушения от Mana Leak» заменен на «+2 срабатывания Will-O-Wisp»
  • Chakra Magic: способность больше не требует 25/35/45/55 маны.
  • Базовая Strength attribute symbol.png сила увеличена с 14 до 16.
  • Added talents:
    • Level 10: +6 Strength or +20 Movement
    • Level 15: +20% XP Gain or -25s Respawn Time
    • Level 20: +10% Magic Resistance or +7 Armor
    • Level 25: +300 Cast Range or +200 Illuminate Damage/Heal
  • Increased Illuminate damage and vision radius from 350 to 375.
  • Increased Mana Leak mana cost from 75 to 150.
  • Increased Blinding Light knockback distance from 400 to 525.
  • Chakra Magic icon.png Chakra Magic
    • Now also increase the target's maximum mana pool by 75/150/225/300 for its duration.
    • Increased cooldown reduction from 2/3/4/5 to 3/4/5/6.
    • Increased buff duration from 12 to 15.
* Increased Chakra Magic cooldown reduction from 1/2/3/4 to 2/3/4/5.
  • Increased Aghanim's Scepter icon.png Aghanim's Scepter upgraded Illuminate icon.png Illuminate heal percentage from 75% to 100% of damage values.
  • Reduced Mana Leak cooldown from 16 on each level to 16/14/12/10.
  • Chakra Magic now places a buff that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds or until an ability goes on cooldown.
  • Mana Leak:
    • Increased mana loss per 100 distance from 3.5%/4%/4.5%/5% to 5% on each level.
    • Increased duration from 4/5/6/7 to 5/6/7/8.
  • Recall can now target invulnerable allies.
  • Increased Blinding Light knockback distance from 250 to 400.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Keeper of the Lgiht: Provides permanent Spirit Form, grants Keeper of the Light unobstructed vision during day times and cause Illuminate icon.png Illuminate to heal allies for 75% of the damage values during day time.
  • Increased Mana Leak stun duration from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3.
  • Blinding Light now destroys trees in a 150 radius around where the target is pushed.
  • Illuminate icon.png Illuminate
    • Reduced radius from 400 to 350.
    • Increased mana cost from 150 on each level to 150/160/170/180.
  • Illuminate icon.png Illuminate
    • Increased cast range from 600 to 1800.
    • Increased wave travel distance from 1200 to 1550.
  • Reduced Mana Leak cooldown from 18 to 16.
    • Reduced Chakra Magic mana cost from 40/55/70/85 to 25/45/65/85.
  • Increased Mana Leak stun duration from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2.
  • Reduced Recall cooldown from 40 to 15.
  • Reduced Blinding Light cooldown from 20 on each level to 20/16/12.
  • Mana Leak
    • No longer slows the target by 60% for 2 seconds when it runs out of mana.
    • Now stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
    • Reduced duration from 5/6/7/8 to 4/5/6/7.
    • Reduced cooldown from 20 to 18.
  • Changed Recall targeting type from unit to ground or unit.
This allows the player to cast the ability by clicking on the minimap.
  • Illuminate icon.png Illuminate
    • Now always travels the maximum distance, instead of increasing gradually based on channeled duration.
    • Increased maximum distance from 500/600/700/800 to 1200 on each level.
    • Increased cast range from 400 to 600.
  • Mana Leak
    • No longer stuns the target for 1.25/1.5/1.75/2 seconds when it runs out of mana.
    • Now slows the target by 60% for 2 seconds when it runs out of mana.
    • Is now properly blocked by Linken's Sphere icon.png Linken's Sphere.
  • Blinding Light knockback no longer disables affected units.
  • Reduced Mana Leak cast range from 1200 on each level to 550/700/850/1000.
  • Added disablehelp support for Recall.
  • Illuminate icon.png Illuminate
    • Now provides increasing vision in a line in front of Ezalor during the channeling, which lasts for 10 seconds (the projectile itself still provides vision as well).
    • Added a sub-ability which allows the player to cancel the channeling by pressing its hotkey.
    • Fixed cases where Illuminate would fail to release the damaging wave.
    • Reduced max distance from 555/675/795/915 to 500/600/700/800.
    • Increased cast range from 250 to 400.
  • Reworked Mana Leak icon.png Mana Leak
Old Mana Leak icon.png Mana Leak:
Casts a powerful prohibiting magic on another unit. Should they cast a spell, a portion of their current mana leaks away.
Cast range: 800
Current mana loss upon cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 15
New Mana Leak:
Weakens the bond between physical and magical essence of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all its mana, it gets paralyzed while it repairs the bond.
Cast range: 1200
Max mana loss per 100 moved distance: 3.5%/4%/4.5%/5%
Duration: 5/6/4/8
Stun duration: 1.25/1.5/1.75/2
Mana cost: 75
Cooldown: 20
Notes: In short, works like Rupture, but instead of health loss, it causes mana loss and stuns if the target has no mana. Does not cause mana loss when the target moves 300 distance in 0.1 seconds.
  • Chakra Magic
    • No longer grants 7%/14%/21%/28% attack damage and 0.15/0.3/0.45/0.6 health regeneration for 30 seconds.
    • Increased cast range from 500 to 900.
    • Reduced maancost from 40/80/100/120 to 40/55/70/85.
    • Reduced cooldown from 19 on each level to 19/18/17/16.
  • Replaced Ignis Fatuus with Spirit Form
Spirit Form:
Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light to blind foes and teleport allies from anywhere to his side at light speed.
Duration: 40
Mana cost: 100
Cooldown: 80/70/60
Notes: Transformation spell. Grants Ezalor the Blinding Light and the Recall ability for the duration and turns Illuminate into a non-channeling spell.
Recall:
Target an allied hero. Teleports the hero to your location after a short delay. If the target takes player based damage during this period, the ability is interrupted.
Cast range: Global
Teleport delay: 5/4/3
Mana cost: 100
Cooldown: 40
Notes: The targeted ally hero and Ezalor can act and move freely during the teleport delay.
Blinding Light
Blinds nearby units, causing them to miss most of their attacks for a short duration.
Cast range: 600
Radius: 650
Miss chance: 80%
Knockback distance: 250
Knockback duration: 0.4
Miss duration: 3/4/5
Mana cost: 50
Cooldown: 20
Notes: The effect is slightly delayed. Knocks enemies back from the center, during which they cannot act. Knocked back units destroy trees around them.
  • Reduced attack point from unknown to 0.3.
  • Increased movement speed from 305 to 315.
  • Fixed Aghanim's Scepter upgraded Liberate Soul not being on autocast by default.
  • Aghanim's Scepter icon.png Aghanim's Scepter
    • Now also reduces Ignis Fatuus duration from 90 to 60.
    • Now also increases the stats of Ignis Fatuus and Liberated Souls.
    Ignis Fatuus:
    Increases attack damage from 15-26/25-36/35-46 to 25-36/35-46/45-56.
    Increases health from 300/450/600 to 450/600/750.
    Liberated Soul:
    Increases attack damage from 21-25/28-32/35-39 to 28-32/35-39/42-46.
    Increases armor from 3/3/3 to 3/3/4.
    Increases health from 400/500/700 to 500/700/850.
    Increases mana from 5/5/5 to 5/5/10.
  • Will O' can no longer target the enemy base area.
  • Chakra Magic
    • Now gives Ezalor the same amount of mana as it gives to other targets, instead of giving 40% less.
    • Reduced mana restored from 90/180/270/360 to 75/150/225/300.
    • Rescaled mana cost from 75 on each level to 40/80/100/120.
    • Increased cooldown from 10 to 25.
  • Reduced attack range from 650 to 600.
  • Chakra Magic
    • Reduced mana restored from 100/200/300/400 to 90/180/270/360.
    • Reduced mana cost from 75 to 50.
  • Fixed Mana Leak icon.png Mana Leak not leaking mana when the target moved quickly after casting a spell.
  • Increased Heal heal amount from 10 to 15.
  • Illuminate icon.png Illuminate
    • Fixed its damage being off.
    • Reduced cooldown from 11 to 10.
  • Reduced Chakra Magic mana cost from 70/80/90/100 to 75 on each level.
  • Fixed Illuminate icon.png Illuminate not working for multiple Keepers.
  • Chakra Magic
    • Rescaled mana cost from 50/75/100/125 to 70/80/90/100.
    • Reduced cooldown from 12 to 10.
  • Increased Heal heal amount from 3 to 10.
  • Increased attack range from 600 to 650.
  • Mana Leak icon.png Mana Leak
    • Reduced mana cost from 75 to 50.
    • Reduced cooldown from 25 to 15.
  • Increased Mana Leak icon.png Mana Leak cast range from 600 to 800.
  • Ignis Fatuus can now attack: 15-26/25-36/35-46 attack damage, 500 range and 1.5 attack time.
  • Liberate Soul
    • Fixed always summoning level 2 liberated souls on any level.
    • Fixed autocast not being on by default.
  • Chakra Magic
    • Moved from 1st into 3rd ability slot.
    • Can now be cast on self again.
    • Fixed being able to target enemies.
    • Now increases attack damage by 7%/14%/21%/28%.
    • Increased duration from 20 to 30.
    • Rescaled mana cost from 100 to 50/75/100/125.
  • Restored the previous Mana Leak icon.png Mana Leak.
  • Moved Illuminate icon.png Illuminate from 3rd into 1st ability slot.
  • Restored the previous Ignis Fatuus.
  • Increased Ignis Fatuus mana cost from 200/300/425 to 200/300/450.
  • Increased Will O' mana cost from 30 to 75.
  • Chakra Magic
    • Can no longer be cast on self.
    • No longer increases attack damage by 7%/14%/21%/28%.
    • Now increases health regeneration by 0.15/0.3/0.45/0.6.
    • Increased duration from 10 to 20.
    • Reduced cast range from 600 to 500.
    • Increased level requirement from 0/2/4/6 to 1/3/5/7.
    • Increased mana cost from 50/75/100/125 to 100 on each level.
    • Reduced cooldown from 16 to 12.
  • Reworked Mana Leak icon.png Mana Leak
Old Mana Leak icon.png Mana Leak:
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast range: 600
Mana loss upon spell cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 25
Notes: Single target ability, causes the target to lose mana upon casting spells.
New Mana Leak icon.png Mana Leak:
Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their mana remaining leaks away.
Radius: ?
Mana loss upon spell cast: 12.5%/25%/37.5%/50%
Notes: Aura ability, causes enemies to lose mana upon casting spells.
Old Ignis Fatuus:
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
Number of spirits: 1 (Может быть улучшена с помощью Aghanim's Scepter. 2)
Duration: 90
Mana cost: 200/300/425
Cooldown: 60
Notes: Summoning ability. The spirit cannot attack and has the Liberate Soul, Will O' and Phase Shift abilities.
New Ignis Fatuus:
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Transformation time: 2
Duration: 5/8/11
Mana cost: 150
Cooldown: 180
Notes: Transformation ability. The transformation cannot be stopped and Ezalor is disabled during it. Divine armor basically means he takes very little damage and chaos attacks damage is not reduced by any armor type.
  • Mana Leak icon.png Mana Leak
    • Increased duration from 15 to 22.
    • Reduced mana cost from 75/95/115/135 to 75 on each level.
    • Increased cooldown from 18 to 25.
  • Increased Illuminate icon.png Illuminate cooldown from 10 to 11.
  • Ignis Fatuus
    • Increased duration from 60 to 90.
    • Reduced cooldown from 80 to 60.
  • Chakra Magic
    • No longer increases health regeneration by 1.5.
    • Now increases attack damage by 7%/14%/21%/28%.
    • Reduced cooldown from 20 to 16.
  • Reduced Illuminate icon.png Illuminate cooldown from 13 to 10.
  • Increased Liberated Soul attack damage from 11-15/18-22/25-29 to 16-20/23-27/30-34.
  • Created.

История обновлений[править]

Обновление
Описание
  • Fixed Release Illuminate not being castable when having "Channeled Abilites Require Stop/Hold" setting turned on.
  • Fixed Illuminate occasionally revealing Fog of War incorrectly.
  • Fixed Recall going off if Keeper died during the delay.
  • Fixed Recall interaction with non-hero units.
  • Fixed Chakra Magic mana regen not transferring over Tether.
  • Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
  • Keeper effects got some polish and bug fixes.
  • Fixed some FoW issues with Spirit Form Illuminate.