Изменения Shadow Fiend

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Изменения в балансе[править]

  • Базовая регенерация маны увеличена с 0 до 0,3.
  • Прирост Strength attribute symbol.png силы увеличен с 2,3 до 2,5.
  • Прирост Agility attribute symbol.png ловкости увеличен с 3,3 до 3,5.
  • Базовая Strength attribute symbol.png сила увеличена с 17 до 19.
  • Прирост Agility attribute symbol.png ловкости увеличен с 2,9 до 3,3.
  • Скорость передвижения уменьшена с 310 до 305.
  • Presence of the Dark Lord: снижение брони увеличено с 3/4/5/6 до 4/5/6/7
  • Базовая броня увеличена с -1 до 0
  • Базовая регенерация здоровья уменьшена с 1,75 до 0,25.
  • Базовая регенерация маны уменьшена с 0,9 до 0.
  • Базовая броня увеличена с -2 до -1
  • Presence of the Dark Lord: радиус ауры увеличен с 900 до 1200
  • Requiem of Souls: больше не проходит сквозь иммунитет к заклинаниям
  • Левый талант 15-го уровня: скорость передвижения уменьшена с 35 до 30.
  • Правый талант 20-го уровня: «+20% к уклонению» заменен на «+2 к урону за душу»
  • Правый талант 25-го уровня: «+3 к урону за душу» заменен на «+5 к снижению брони от Presence of the Dark Lord»
  • Базовая Strength attribute symbol.png сила увеличена с 15 до 16.
  • Талант 10 уровня: доп. урон от способностей уменьшен с 10% до 8%
  • Талант 15 уровня: доп. скорость передвижения уменьшена с 40 до 35
  • Shadowraze: увеличение урона за попадание ослаблено с 80 до 50/60/70/80
  • Максимальное количество душ от Necromastery уменьшено с 18/24/30/36 до 12/20/28/36.
  • Increased Shadowraze damage bonus per stack from 60 to 80.
  • Reduced movement speed from 315 to 310.
  • Increased base health regeneration from 0.25 to 1.75.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Shadowraze
    • Now places a stacking debuff on the target, lasting 8 seconds, which causes following Shadowrazes to deal 60 more damage to debuffed enemies, based on how many stacks they have. [?]
    • Reduced base damage from 100/175/250/325 to 90/160/230/300.
  • Reworked talents:
Level 10: +20 attack speed or +15 movement speed
Level 15: +175 health or +6% spell damage amplification
Level 20: +2 attack damage per Necromastery soul or 15% lifesteal
Level 25: +150 Shadowraze damage or +150 attack range
Level 10: +20 attack speed or +10% spell damage amplification
Level 15: +40 movement speed or Presence of the Dark Lord affects buildings
Level 20: +150 Shadowraze base damage or 20% evasion
Level 25: 40% cooldown reduction or +3 attack damage per Necromastery soul
  • Increased 20px strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.5 to 0.25.
  • Level 25 left talent: Shadowraze damage bonus from 125 to 150.
  • Level 20 right talent: Replaced 15% evasion bonus with 15% lifesteal bonus.
  • Shadowraze cast point reduced from 0.67 to 0.55.
  • Added talents:
    • Level 10: +15 Movement Speed or +20 Attack Speed.
    • Level 15: +6% Spell Amplification or +175 Health.
    • Level 20: 15% Evasion or +2 Damage Per Soul.
    • Level 25: +150 Attack Range or -7s Shadowraze Cooldown.
  • Increased movement speed from 310 to 315.
  • Increased movement speed from 305 to 310.
  • Increased Necromastery max souls from 15/22/29/36 to 18/24/30/36.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46.
  • Requiem of Souls
    • Rescaled damage lines travel distance 975/1000/1025 to 1000 on each level.
    • Increased damage lines starting width 75/100/125 to 125 on each level.
    • Rescaled damage lines end width from 400/425/450 to 425 on each level.
  • Reduced base armor from -1 to -2 (total armor is now 0.8).
  • Increased Shadowraze mana cost from 75 to 90.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Shadow Fiend: Causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
  • Increased Shadowraze damage from 75/150/225/300 to 100/175/250/325.
  • Increased Necromastery max souls cap from 12/20/28/36 to 15/22/29/36.
  • Requiem of Souls
    • Movement speed and attack damage reduction debuff is now applied to every unit damaged by the lines, instead of independently to units within a 700 radius.
    • Increased movement speed slow from 20% to 25%.
  • Requiem of Souls
    • Rescaled movement speed slow from 15%/20%/25% to 20% on each level.
    • Increased attack damage reduction from 15%/20%/25% to 50% on each level.
Upon dying, half of Shadow Fiend's souls (the amount lost on death) will be released as if Requiem of Souls is cast with those souls. This passive cast happens instantly, does not put the spell on cooldown and works also when the spell is on cooldown.
  • Necromastery
    • Now grants 6 souls at once upon killing heroes, instead of 1.
    • Increased max souls cap from 8/16/24/32 to 12/20/28/36.
  • Shadowraze
    • Increased radius from unknown to 300.
    • Reduced mana cost from 95/105/115/125 to 75 on each level.
  • Increased attack range from 450 to 500.
  • Reduced attack range from 500 to 450.
  • Reduced Necromastery level requirement from 3/6/9/12 to 1/3/5/7.
  • Requiem of Souls
    • Reduced cast time from 2.67 to 1.67.
    • Reduced number of lines from 1 per soul to 1 per 2 souls.
    • No longer releases one extra line regardless of souls count.
    • Increased damage per line from 40/80/120 to 80/120/160.
    • Reduced mana cost from 150/200/250 to 150/175/200.
    • Reduced cooldown from 120 on each level to 120/110/100.
    • Now reduces movement speed and attack damage of enemies within a 700 radius upon cast by 15%/20%/25%.
Requiem of Souls:
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/attack damage reduction is related to the distance from the Shadow Fiend.
Cast time: 2.67 seconds
Number of spirits: Equal to number of gathered souls with Necromastery + 1
Spirits travel distance: 975/1000/1025
Damage per spirit: 40/80/120
Mana cost: 150/200/250
Cooldown: 120
Notes: The spirits spawn around Shadow Fiend, evenly aligned depending on the number of souls he has, and then travel away from him, damaging any enemy they hit. This ability does nothing if Necromastery isn't leveled.
  • Increased Agility attribute symbol.png agility gain from 2.2 to 2.4.
  • Necromastery now loses 50% of the stored souls upon death, instead of 100%.
Old Presence of the Dark Lord icon.png Presence of the Dark Lord:
The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
Radius: 500
Attack speed reduction: 5/10/15/20
New Presence of the Dark Lord:
The presence of such horrible creature terrifies nearby enemies, reducing their armor.
Radius: 500
Armor reduction: 1/2/3/4
  • Casting Shadowraze no longer causes Shadow Fiend to forget his previous orders.
  • Reduced attack range from 550 to 500.
  • Shadow Fiend is no longer allowed to build a Manta Style icon.png Manta Style.
  • Increased Necromastery level requirement from 1/3/5/7 to 3/6/9/12.
  • Reduced Dark Flames damage per interval from 6/12/21 to 4/10/17.
  • Fixed Necromastery's souls cap being at 30 on each level, instead of 8/15/23/30.
  • Created.

История обновлений[править]

  • Enabled Shadow Fiend for the Dota Workshop.
  • Fixed casting subsequent Shadowraze's being too slow.
  • Fixed gaining souls while dead.
  • Fixed gaining souls from killing illusions.
  • Nevermore's Requiem of Souls will now properly break him out of invisibility 1 second after the cast has begun.
  • Fixed cast fx/sounds being spammable on Nevermore/Zeus ultimates.
  • Fixed a bug where if you pressed "stop" or "hold position" while casting certain abilities (such as Shadowraze), you would resume your previous movement command.
  • Fixed losing charges when reincarning.
  • Changed the turn rates for other heroes to fit better with the new Nevermore turn rate values. This should bring the feel of turning closer to DotA. Opened up the action windows such that timing for actions should be unaffected.
  • Nevermore icon and portrait fix.
  • Fixed Requiem of Souls summoning a Balrog of bad perf if Nevermore created illusions.
  • Fixed a bug where Requiem of Souls wouldn't hit units that were in the AoE at the start of the spell.
  • Fixed Requiem of Souls opening a rift to the hell and causing the framerate demons to attack clients.