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Изменения Sniper

Материал из Dota 2 Вики
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Изменения в балансе[править]

Версия
Изменения
  • Shrapnel: время восстановления заряда уменьшено с 50 до 40
  • Take Aim: перезарядка уменьшена с 15/12/9/6 до 9/8/7/6
  • Shrapnel: время восстановления заряда уменьшено с 55 до 50.
  • Headshot: урон увеличен с 20/50/80/110 до 30/60/90/120.
  • Базовая Strength attribute symbol.png сила увеличена с 17 до 19.
  • Левый талант 15 уровня: доп. замедление от Shrapnel увеличено с 15% до 20%
  • Прирост Agility attribute symbol.png ловкости увеличен с 2,7 до 3,1.
  • Headshot: теперь срабатывание способности отталкивает цель на 10
  • Левый талант 15 уровня: «+35 к урону в секунду от Shrapnel» заменено на «+15% к замедлению от Shrapnel»
  • Базовая регенерация здоровья уменьшена с 1,5 до 0.
  • Базовая регенерация маны уменьшена с 0,9 до 0.
  • Take Aim: Переработана
Увеличивает дальность атак героя. При применении бонус к дальности следующей атаки увеличивается в два раза.
Перезарядка: 15/12/9/6
Расход маны: 30
  • Assassinate: больше не проходит сквозь иммунитет к заклинаниям
  • Левый талант 15-го уровня: дополнительный урон Shrapnel увеличен с 25 до 35.
  • Assassinate: дальность применения увеличена с 2000/2500/3000 до 3000.
  • Правый талант 10 уровня: уменьшение перезарядки способностей и предметов усилено с +15% до +25%.
  • Базовая Strength attribute symbol.png сила увеличена с 16 до 17.
  • Assassinate: расход маны уменьшен со 175/275/375 до 175/225/275
  • Added Aghanim's Scepter icon.png Aghanim's Scepter:
    • Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs Headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
  • Added talents:
    • Level 10: +4 Mana Regen or +15 Attack Speed
    • Level 15: +20 Shrapnel DPS or +200 Health
    • Level 20: +8 Armor or +25% Cooldown Reduction
    • Level 25: +100 Attack Range or +4 Shrapnel Charges
  • Increased Shrapnel damage per second from 15/30/45/60 to 15/35/55/75.
  • Increased Shrapnel damage per second from 12/24/36/48 to 15/30/45/60.
  • Shrapnel
    • No longer deals damage to buildings.
    • Now has 3 charges with a 40 second replenish time, instead of a 15 second cooldown.
    • Slow and damage of multiple casts no longer stack.
    • Reduced mana cost from 120 to 50.
    • Increased duration from 9 to 10.
  • Fixed Sniper's acquisition range not matching his maximum attack range (Increased from 800 to 950).
    • This affects his ability to auto attack units at his maximum range.
  • Increased Take Aim attack range bonus from 80/160/240/320 to 100/200/300/400.
  • Increased Take Aim attack range bonus from 75/150/225/300 to 80/160/240/320.
  • Increased Shrapnel icon.png Shrapnel radius from 360 to 400.
  • Shrapnel icon.png Shrapnel
    • Now provides flying vision in the targeted area for its duration.
    • Increased cast range from 1200 to 1800.
  • Headshot
    • Attacks which proc can no longer miss to evasion or blind effects.
    • Increased proc chance from 25%/30%/35%/40% to 40% on each level.
    • Rescaled damage from 30/45/60/75 to 15/40/65/90.
    • Increased stun duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.
  • Increased Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
  • Shrapnel icon.png Shrapnel
    • Increased radius from 350 to 360.
    • Increased duration from 8 to 9.
  • Increased Headshot damage from 30/40/50/60 to 30/45/60/75.
  • Increased Take Aim attack range bonus from 65/130/195/260 to 75/150/225/300.
  • Increased Headshot damage from 30/30/40/50 to 30/40/50/60.
  • Increased Shrapnel icon.png Shrapnel radius from 325 to 350.
  • Increased Shrapnel icon.png Shrapnel damage from 10/20/30/40 to 12/24/36/48.
  • Shrapnel icon.png Shrapnel
    • Reduced duration from 10 to 8.
    • Reduced radius from 450 to 325.
  • Increased Shrapnel icon.png Shrapnel cast range from 900 to 1200.
  • Increased Take Aim attack range bonus from 55/110/165/220 to 65/130/195/260.
Shrapnel icon.png Shrapnel:
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
Cast range: 900
Radius: 450
Effect delay: 0.8
Damage per second: 10/20/30/40
Movement speed slow: 15%/20%/25%/30%
Slow duration: 2
Shrapnel duration: 10
Mana cost: 120
Cooldown: 15
Notes: The slow gets refreshed on each damage interval.
  • Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
  • Reduced Shrapnel icon.png Scattershot damage per pellet from 10-35 to 20-35.
  • Increased Agility attribute symbol.png agility gain from 2.4 to 2.9.
  • Headshot can now proc on allied units again.
  • Headshot can no longer proc on allied units.
  • Increased Assassinate cooldown from 30/15/5 to 30/20/10.
  • Reduced base Agility attribute symbol.png agility from 28 to 21.
  • Reduced Headshot stun duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
  • Increased Shrapnel icon.png Scattershot mana cost from 75/90/105/120 to 120 on each level.
  • Increased base Agility attribute symbol.png agility and gain from 26 + 1.9 to 28 + 2.4.
  • Reduced damage per pellet from 14-40 to 10-35.
  • Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
  • Restored the reworked Shrapnel icon.png Scattershot
    • Reduced damage per pellet from 15-60 to 14-40.
  • Reverted the Shrapnel icon.png Scattershot rework from the last patch (temporarily).
  • Reduced movement speed from 300 to 290.
  • Reduced Agility attribute symbol.png agility gain from 2.7 to 1.9.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.7 to 2.6.
  • Increased attack projectile speed from 900 to instant.
  • Reduced attack point from 0.7 to 0.17.
  • Reworked Shrapnel icon.png Scattershot
Old Shrapnel icon.png Scattershot:
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
New Shrapnel icon.png Scattershot:
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Number of pellets: 8/12/16/20
Damage per pellet: 15-60 (physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.

История обновлений[править]

Обновление
Описание
  • Updated Shrapnel's visual effect to show the total AoE better.
  • Updated Workshop Hero Files of Sniper to Source 2.
  • Fixed Sniper's acquisition range not matching his maximum attack range.
    • This affects his ability to auto attack units at his maximum range.
  • Added victory animations and more aggressive posing of idle, run and attack when enemy is in range.
  • Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
  • Added spawn animations for Sniper and Weaver.
  • Fixed Headshot bonus proc damage working against Towers and Buildings.
  • Fixed Headshot working while Doomed.
  • Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
  • Fixed Assassinate ministun interaction with BKB
  • Sniper will only say his shrapnel line if he captures any heroes in the radius.
  • Fixed Legacy hotkeys on Sniper and Earthshaker
  • Fixed the cast time on Assassinate.
  • Assassinate keeps units from going invisible.
  • Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it is 2.0.
  • Fixed Shrapnel slow not getting upgraded per level.
  • Created.