Изменения Spectre

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Изменения в балансе[править]

Версия
Изменения
Shadow Step:
Позволяет призвать спектральную копию к одному выбранному герою.
Дальность применения: Глобальная
Иллюзия наносит урона: 40%/60%/80%
Иллюзия получает урона: 200%
Длительность иллюзии: 5/6/7
Расход маны: 180
Перезарядка: 70
Примечания: Иллюзией нельзя управлять. Она начинает атаковать цель спустя 1 секунду после появления. Spectre может использовать Reality, чтобы поменяться с иллюзией местами.
  • Базовая Strength attribute symbol.png сила увеличена с 21 до 23.
  • Левый талант 10 уровня: бонус ко всем атрибутам увеличен с 4 до 5
  • Прирост Agility attribute symbol.png ловкости увеличен с 1,8 до 2,1.
  • Прирост Strength attribute symbol.png силы увеличен с 2,3 до 2,5.
  • Spectral Dagger: доп. скорость передвижения увеличена с 8/12/16/20% до 10/14/18/22%
  • Талант 20 уровня: дополнительное ускорение/замедление от Spectral Dagger уменьшено с 20% до 18%
  • Haunt: урон, наносимый иллюзиями, увеличен с 40/55/70% to 40/60/80%
  • Скорость передвижения увеличена с 285 до 290.
  • Haunt: урон, наносимый иллюзиями, увеличен с 40/50/60% до 40/55/70%
  • Базовая регенерация здоровья уменьшена с 1,5 до 0.
  • Базовая регенерация маны уменьшена с 0,9 до 0.
  • Правый талант 10 уровня: доп. регенерация здоровья увеличена с 5 до 6
  • Desolate: радиус поиска увеличен с 375 до 500.
  • Dispersion: отражаемый урон изменен с 10/14/18/22% до 7/12/17/22%.
  • Haunt: расход маны увеличен с 150 до 150/200/250.
  • Левый талант 10 уровня: «+15 к урону от Desolate» изменен на «+4 ко всем атрибутам».
  • Правый талант 15 уровня: «+8 ко всем атрибутам» изменен на «+15 к урону от Desolate».
  • Левый талант 25 уровня: доп. урон от Dispersion уменьшен с 8% до 6%.
  • Spectral Dagger: длительность задержки баффа на заклинателе уменьшена с 2 до 1.
  • Desolate: дальность проверки наличия юнитов увеличена с 325 до 375.
  • Dispersion: макс. дальность отражения уменьшена с 1000 до 700.
  • Левый талант 15 уровня: уменьшение перезарядки Spectral Dagger усилено с 8 до 10 секунд.
  • Базовая Strength attribute symbol.png сила увеличена с 20 до 21.
  • Spectral Dagger: расход маны изменён со 130/140/150/160 на 100/120/140/160
  • Haunt: урон иллюзий увеличен с 40% до 40/50/60%
  • Spectral Dagger: урон увеличен с 50/100/150/200 до 90/140/190/240
  • Талант 25 уровня: доп. урон иллюзий от Haunt увеличен с 20% до 40%
  • Added talents:
    • Level 10: +20 Damage or +5 Armor
    • Level 15: +6 All Stats or +15 Movement Speed
    • Level 20: +25 Attack Speed or +12 Strength attribute symbol.png Сила
    • Level 25: -10 Spectral Dagger Cooldown or +400 Health
  • Desolate now fully works against non-hero units as well.
  • Dispersion
    • Now reflects damage before any kind of reduction.
    • Now reflects damage back in the same type as it was received, instead of always being pure.
  • Reduced movement speed from 295 to 290.
  • Reduced Haunt illusion damage from 40% to 30%.
  • Spectral Dagger
    • Increased movement speed bonus for Spectre and slow on enemies from 5%/9%/14%/18% to 8%/12%/16%/20%.
    • Reduced projectile speed from 857 to 800.
  • Reality
    • Reduced cooldown from 8 to 0 (so it can now be used multiple times durng Haunt).
    • Reduced cast point from 0.3 to 0.
  • Haunt no longer ends when Reality is used (Reality still replaces the targeted Haunt illusion though).
  • Increased Desolate damage from 20/30/40/50 to 20/35/50/65.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Dispersion
    • No longer spreads the damage evenly between all enemies within the radius.
    • Now always deals the same damage, but gets weaker with greater distance
      Deals the full damage within a 300 radius, decreasing gradually until 1000 radius.
  • Increased Desolate damage from 15/25/35/45 to 20/30/40/50.
  • Increased Dispersion damage reflection from 5%/10%/15%/20% to 10%/14%/18%/22%.
  • Reduced Desolate enemy detection radius from 400 to 350.
  • Dispersion now spreads the reflected damage up on all enemy units within range evenly, instead of dealing the same damage to all.
  • Haunt
    • Reduced illusions' damage from 50% to 40%.
    • Now has a 1 second delay during which they fade in before the images start attacking the targets.
  • Rescaled Haunt cooldown from 150/120/90 to 120 on each level.
Old Dispersion icon.png Dispersion:
Gives Spectre a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much HP as she has.
Radius: 400
Proc chance: 4%/8%/12%/16%
New Dispersion:
Causes any damage taken by Spectre to be reflected onto all nearby enemies.
Radius: 600
Damage reflected: 5%/10%/15%/20%
Notes: The damage is not split. Every enemy takes the same amount of damage.
  • Reduced Desolate enemy detection radius from unknown to 400.
  • Reduced base Agility attribute symbol.png agility and gain from 26 + 2.6 to 23 + 2.2.
  • Increased base armor from -1 to 0 (total armor is now 3.64).
  • Changed Desolate legacy hotkey from D to L (to preven conflicts with Spectral Dagger, which uses D).
  • Reduced base attack damage from 36-40 to 23-27 (total attack damage is now 49-53).
  • Reduced Spectral Dagger shadow trail duration from 20 to 12.
  • Replaced Vengeance with Desolate
Desolate:
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on illusions.
Detection radius: unknown
Damage: 15/25/35/45 (pure damage)
Notes: When an enemy hero does not have any of its allies within a 500 radius around it, this ability will deal damage on each attack.
  • Reality can now be cast on ground or through the minimap, instead of requiring to directly target a unit.
  • Fixed some lag issues with Spectral Dagger.
  • Dispersion icon.png Dispersion no longer works for Spectre's illusions.
  • Haunt
    • Reduced duration from 4/5/6.5 to 4/5/6.
    • Fixed some lag issues.
  • Reworked Mercurial, the Avatar of Vengeance:
  • Renamed to Mercurial, the Spectre
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.3 to 1.9.
  • Reduced movement speed from 300 to 295.
  • Increased base attack damage from 18-22 to 36-40.
  • Replaced Phase with Spectral Dagger
Spectral Dagger:
The Spectre launches a deadly dagger that trails a shadow path. Deals damage to the targets in its path. Units hit by the dagger will also trail a shadow path. The Spectre becomes phased (gains zero collision) while on the path.
Cast range: 2000
Effect radius: 125
Damage: 50/100/150/200
Movement speed bonus: 5%/9%/14%/18%
Movement speed slow: 5%/9%/14%/18%
Trail duration: 20
Mana cost: 130/140/150/160
Cooldown: 25
Notes: Can be cast on the ground or on a target. When targeting ground, the dagger travels a strait path for 2000 range, hitting enemies in its path. When targeting a unit, it homes the unit until reaching it, hitting all units in its path as well. Slows all hit enemies and also slows enemies which get on the shadow trail. Spectre is phased and has increased speed on the trail. Only enemies initially hit by the dagger leave a shadow trail.
Old Haunt icon.png Haunt:
Spectre haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Spectre.
Cast range: 1000
Hauntings: 3/4/5/5
Duration: 8-14/12-21/16-28/16-28
Mana cost: 140
Cooldown: 60
Notes: Regular ability. On level 4, Spectre gains the Reality ability, which allows her to take place and replace one of the haunt illusions.
New Haunt:
Creats a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair.
Radius: Global
Duration: 4/5/6.5
Mana cost: 150
Cooldown: 150/120/90
Notes: Ultimate ability. Creats an illusion next to every enemy hero on the map. Spectre can use the Reality ability which allows her to take place of a selected haunt illusion. Reality as a 8 second cooldown.
Old Vengeance:
Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 50/75/100
Hero vengeance damage: 200/250/300
Notes: Ultimate passive ability. Places a buff on allies. When that ally dies, a projectile is launched towards a random enemy unit within 1000 range of the killed ally. The projectile deals the damage and also mini-stuns the target. Damage source is Spectre. Direct Vengeance can be used to mark an enemy hero. For 30 seconds, it will be selected to receive all the damage, instead of a random unit.
New Vengeance:
Whenever an enemy kills a unit, it releases an energy to damage its killer as its last act of vengeance.
Radius: 1000
Creep vengeance damage: 30/45/60/75
Hero vengeance damage: 100/200/300/400
Spectre illusion vengeance damage: 50/100/150/200
Notes: Regular passive ability. Places a debuff on enemies. When a debuffed enemy kills a unit, it gets instantly damaged. Damage source is Spectre. Only Spectre illusions can cause revenge damage, other illusions cannot.
  • Fixed Vengeance triggering off of some dying dummy units of allied spells.
  • Fixed a few Phase bugs.
  • Phase no longer destroys trees within a 200 radius around Spectre upon ending.
  • Haunt icon.png Haunt and Direct Vengeance now display a status debuff on the target.
  • Created.

История обновлений[править]

Обновление
Описание
  • Fixed Haunt illusions moving while out of the game.
  • Fixed a case where leaving and rejoining the Spectral Dagger path could cause Spectre minimap icon.png Spectre to temporarily lose no-collision.
  • Added a short grace period to walking off the Spectral Dagger path before collision is restored.
  • Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
  • Fixed Haunt Illusions having collision.
  • Updated attack animation for Spectre minimap icon.png Spectre, with more impact on hit frame.
  • Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
  • Fixed Spectre minimap icon.png Spectre rising to flying height when walking on a dagger path.
  • Fixed Haunt illusions not dying when their targets die.
  • Fixed illusions not delaying 1 second before attacking.
  • Desolate now happens when the attack is executed, rather than when it lands.
  • Dispersion no longer works on ancients or Roshan.
  • Gave path 500/500 flying vision.
  • Heroes only trail the path for 7 seconds, not 12 like the dagger does.
  • The path radius is now 150, rather than 125.
  • The debuff should last for 4 seconds on enemies now, rather than 7.