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Изменения Tidehunter

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Изменения в балансе[править]

Версия
Изменения
  • Gush с улучшением от Aghanim's Scepter icon.png Aghanim's Scepter
    • Радиус увеличен с 240 до 260.
    • Дальность применения и макс. дистанция увеличены с 1800 до 2200.
  • Прирост Strength attribute symbol.png силы уменьшен с 3,8 до 3,5.
  • Прирост Strength attribute symbol.png силы увеличен с 3,3 до 3,8.
  • Anchor Smash: снижение урона уменьшено с 45/50/55/60% до 30/40/50/60%
  • Базовая регенерация здоровья уменьшена с 1,5 до 0.
  • Базовая регенерация маны уменьшена с 0,9 до 0.
  • Anchor Smash
    • Больше не проходит сквозь иммунитет к заклинаниям
    • Теперь позволяет Tidehunter совершать мгновенные атаки по врагам в области действия с эффектом True Strike, нанося урон равный атаке героя + 45/90/135/180 урона вместо нанесения 75/125/175/225 физического урона заклинания
  • Ravage: урон увеличен с 200/290/380 до 200/300/400
  • Левый талант 10 уровня: доп. урон Gush увеличен с 80 до 100
  • Правый талант 10 уровня: доп. скорость передвижения уменьшена с 25 до 20
  • Gush: снижение брони увеличено с 3/4/5/6 до 4/5/6/7.
  • Ravage: длительность увеличена с 2/2,4/2,8 до 2,4/2,6/2,8.
  • Левый талант 20-го уровня: снижение брони от Gush увеличено с 4 до 5.
  • Правый талант 20-го уровня: блокируемый Kraken Shell урон увеличен с 24 до 30.
  • Reduced Gush projectile speed from 4000 to 2500.
  • Добавлены таланты:
    • Уровень 10: +50 урона или +150 к запасу здоровья
    • Уровень 15: +7 единиц брони или +30% прирост опыта
    • Level 20: +6 Mana Regen or +15 Strength attribute symbol.png Сила
    • Level 25: -5 Gush Armor or 20% Cooldown Reduction
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Tidehunter: Turns Gush into a ground targeted wave (1800 range, 240 radius, 1500 projectile speed) and reduces cooldown from 12 to 7.
  • Reduced Anchor Smash cast time from 0.5 to 0.4.
  • Rescaled Ravage stun duration from 2.02/2.32/2.77 to 2.0/2.4/2.8.
  • Increased Gush armor reduction from 2/3/4/5 to 3/4/5/6.
  • Reduced Anchor Smash attack damage reduction from 60% to 45%/50%/55%/60%.
  • Kraken Shell
    • Reduced debuff damage threshold from 600 taken to 600/550/500/450.
    • Increased damage block from 9/18/27/36 to 10/20/30/40.
  • Increased Kraken Shell damage block from 7/14/21/28 to 9/18/27/36.
  • Increased Ravage radius from 825/925/1025 to 1025.
  • Reduced Ravage damage from 250/350/450 to 200/325/450.
  • Reduced Ravage travel speed from 900 to 775.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Reworked Anchor Smash icon.png Anchor Smash.
Old Anchor Smash icon.png Anchor Smash:
Passive: Grants Tidehunter's attacks to deal area damage around him. Deals less damage to enemies further away from him.
Proc chance: 25%
Full damage radius: 200
Half damage radius: 450
Damage: 75/115/155/200 (universal damage)
New Anchor Smash:
Active ability: Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage.
Radius: 400
Damage: 75/125/175/225 (physical damage)
Attack damage reduction: 40%
Debuff duration: 6
Cooldown: 7/6/5/4
Mana cost: 30/40/50/60
  • Reduced Ravage travel speed from 2000 to 900.
Old Kraken Shell icon.png Kraken Shell:
Blocks attack damage and occasionally removes debuffs off of Tidehunter.
Damage block: 7/14/21/28.
Debuff removal timer: 10/9/8/7
New Kraken Shell:
Blocks attack damage and removes debuffs whenever Tidehunter takes a certain amount of damage.
Damage block: 7/14/21/28
Debuff damage threshold: 600
Threshold reset timer: 6
  • Reduced Ravage radius from 1025 to 825/925/1025.
  • Recoded Ravage:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer causes hit enemy units to instantly face towards Tidehunter.
    • No longer conflicts with Earth Spike, Impale, Burrowstrike and with multiple Ravages.
    • No longer fails to stun and damage enemies when some of the spikes were at a cliff.
    • Increased stun duration from 1.72/2.02/2.32 to 2.02/2.32/2.77.
  • Kraken Shell icon.png Kraken Shell
    • Increased damage block from 5/10/15/20 to 7/14/21/28.
    • Now removes debuffs every 11/10/9/8 seconds, instead of randomly.
  • Increased base armor from 0 to 1 (total armor is now 2.1).
  • Ravage
    • Increased damage from 200/300/400 to 250/350/450.
    • Reduced stun duration from 1.92/2.32/2.72 to 1.72/2.02/2.32.
  • Ravage
    • Reduced damage from 250/350/500 to 200/300/400.
    • Increased stun duration from 1.52 to 1.92/2.32/2.72.
  • Kraken Shell icon.png Kraken Shell
    • Reduced damage block from 10/20/30/40 to 5/10/15/20.
    • Now also reduces damage from ranged attacks.
  • Increased Gush mana cost from 100 to 120.
  • Rescaled Gush mana cost from 75/90/105/120 to 100 on each level.
  • Gush now damages the target as the projectile hits, instead of instantly damaging.
  • Gush
    • Reduced slow from 50% to 40%.
    • Reduced debuff duration from 4.5 to 4.
  • Increased Ravage cooldown from 120 to 150.
  • Ravage
    • Reduced damage from 300/400/500 to 250/350/500.
    • Reduced stun duration from 1.52/2.02/2.52 to 1.52 on each level.
Ravage:
Tidehunter slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
Radius: 1025
Damage: 300/400/500
Stun duration: 1.52/2.02/2.52
Cooldown: 120
Mana: 150/225 325
  • Gush
    • Increased movement speed slow from 25% to 50%.
    • Incresed slow duration from 2.5 to 4.5.
  • Increased Kraken Shell icon.png Kraken Shell damage block from 10/15/20/25 to 10/20/30/40.
  • Anchor Smash icon.png Anchor Smash
    • Reduced proc chance from 20%/30%/40%/50% to 20% on each level.
    • Increased damage from 50 to 50/75/105/140.
  • Reduced Rain of Tears radius from global to 2500.
  • Created.

История обновлений[править]

Обновление
Описание
  • Ravage particles are updated and optimized. The animation was desynced due to the speed change in 7.07.
  • Updated ability icons.
  • Fixed the radius on Ravage (a little bigger).
  • Fixed the total stun time on Ravage (a little longer).
  • Ravage damage now happens when the units land instead of when they fly into the air.
  • Anchor Smash now correctly hits magic immune enemies (the ability deals physical damage) and does not hit ancients.
  • Fixed a typo from when one of the Anchor Smash values was renamed. The damage reduction should work correctly again even if it does not show up in the UI.
  • Switched Tidehunter's Anchor Smash ability to a cast version instead of the passive one. (6.72 parity)
  • Fixed Tidehunter's Gush being way too slow.
  • Fixed AoE mixup for full/half damage on Anchor Smash.