Изменения Treant Protector

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Изменения в балансе[править]

Версия
Изменения
  • Living Armor: блокируемый урон увеличен с 25/50/75/100 до 40/60/80/100.
  • Прирост Strength attribute symbol.png силы увеличен с 3,6 до 4,1.
  • Living Armor: блокируемый урон увеличен с 20/40/60/80 до 25/50/75/100
  • Overgrowth
    • Теперь способность Overgrowth с Aghanim's Scepter наносит урон так же, как рядом с деревьями, зачарованными способностью Eyes in the Forest
    • Длительность увеличена с 3/3.75/4.5 до 3.25/4/4.75
  • Левый талант 20 уровня: дополнительные урон/лечение от Leech Seed увеличены с 40 до 50
  • Скорость передвижения увеличена с 265 до 270.
  • Nature's Guise
    • Время до невидимости уменьшено с 4,75/4/3,25/2,5 до 4/3,5/3/2,5
    • Общий урон увеличен с 30/80/130/180 до 30/90/150/210
    • Доп. скорость передвижения увеличена с 10/15/20/25% до 14/18/22/26%
  • Базовая регенерация здоровья уменьшена с 1,5 до 0.
  • Базовая регенерация маны уменьшена с 0,9 до 0.
  • Nature's Guise
    • Теперь позволяет Treant Protector проходить сквозь деревья в невидимом состоянии
    • Получение урона от героя или Рошана сбрасывает отсчёт до невидимости.
    • Задержка до невидимости уменьшена с 7/6/5/3 до 4.75/4/3.25/2.5.
    • Доп. скорость передвижения уменьшена с 10%/18%/26%/34% до 10%/15%/20%/25%.
    • Задержка невидимости равна 0,75
    • Оцепенение больше не прерывает действия цели
    • Оцепенение больше не проходит сквозь иммунитет к заклинаниям
    • Теперь оцепенение наносит за всё время действия 30/80/130/180 урона 3 срабатываниями. [?]
  • Overgrowth: больше не проходит сквозь иммунитет к заклинаниям
  • Leech Seed: лечение уменьшено с 15/30/45/60 до 12/24/36/48.
  • Leech Seed: расход маны увеличен с 80/95/110/125 до 100/110/120/130.
  • Living Armor: восстановление здоровья увеличено с 4/7/10/13 до 4/8/12/16.
  • Leech Seed: длительность увеличена с 4,5 до 5,25 секунды (добавляется одно срабатывание)
  • Базовый интеллект увеличен на 3 (с 17 до 20)
  • Талант 10 уровня: «+35% к получаемому опыту» заменено на «+2 блокируемых атаки у Living Armor»
  • Талант 15 уровня: теперь деревья вырастают не за 3, а за 2 секунды
  • Талант 25 уровня: «+6 блокируемых атаку у Living Armor» заменено на « Living Armor применяется по области в 700» (на героев и постройки)
  • Base movement speed reduced from 280 to 270.
  • Movement Speed reduced from 290 to 280
  • Nature's Guise icon.png Nature's Guise now applies a full disarming root, rather than a bash, on attack
  • Level 25 Respawn Talent changed to +40 Leech Seed icon.png Leech Seed Damage/Heal
  • Enabled in Captain's Mode
  • Leech Seed icon.png Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
  • Overgrowth icon.png Overgrowth cooldown rescaled from 70 to 100/85/70
  • Base movement speed reduced by 5
  • Eyes In The Forest cooldown increased from 25 to 35
  • Nature's Guise fade delay rescaled from 6/5/4/3 to 7/6/5/3
  • Leech Seed slow from 28% to 22/24/26/28%.
  • Nature's Guise bash duration from 0.7/1.2/1.7/2.2 to 0.4/1.0/1.6/2.2.
  • Nature's Guise movement bonus from 16/22/28/34% to 10/18/26/34%.
  • Level 20 Talent from +65 Damage to +90.
  • Movement speed reduced from 300 to 295
  • Nature's Guise icon.png Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
  • Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
  • Temporarily removed from Captains Mode.
  • Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
  • Added talents:
    • Level 10: +30 Attack Speed or +2 Mana Regen
    • Level 15: +90 Gold/Min or +25 Movement Speed
    • Level 20: 15% Cooldown Reduction or +65 Damage
    • Level 25: +5 Living Armor Block Instances or +20% 2s Bash
  • Reduced Living Armor cooldown from 32/26/20/14 to 30/24/18/12.
  • Increased attack range from 128 to 150.
  • Nature's Guise
    • Reduced tree search radius from 375 to 350.
    • Reduced tree search grace duration from 1 to 0.75.
    • Increased movement speed bonus from 10% on each level to 14%/16%/18%/20%.
  • Reduced Leech Seed cooldown from 16/14/12/10 to 16/13/10/7.
  • Reduced Leech Seed mana cost from 140 on each level to 100/110/120/130
Eyes In The Forest:
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
Cast range: 160
Overgrowth vision radius: 800
Overgrowth radius: 800
Overgrowth damage per second: 135
Mana cost: 100
Cooldown: 55
Notes: Enemies can spot the enchanted trees when they have True Sight.
  • Reduced Leech Seed damage per pulse from 24/36/48/60 to 15/30/45/60.
  • Reduced night vision from 1200 to 800.
  • Leech Seed
    • Reduced damage per pulse from 30/45/60/75 to 24/36/48/60.
    • Increased number of pulses from 4 to 6 (duration from 3 to 4.5).
  • Living Armor
    • Increased Mana cost increased from 25 to 50.
    • Increased cooldown from 15 on each level to 32/26/20/14.
  • Reduced Nature's Guise cast time from 0.5 to 0.3.
  • Reduced Living Armor block instances from 7 on each level to 4/5/6/7.
  • Leech Seed
    • Healing effect no longer ends when the target dies.
    • Increased movement speed slow from 24% to 28%.
  • Living Armor
    • Now reduces damage from all instances of damage that reduce its charges, instead of only physical damage.
    • Now also reduces damage from non-heroes.
  • Increased base attack damage from 46-54 to 56-64 (total attack damage is now 81-89).
  • Reduced Leech Seed cooldown from 18/16/14/12 to 16/14/12/10.
  • Living Armor
    • can now be cast through the minimap (only considers heroes, towers and barracks in this mode).
    • Increased block instances from 6 to 7.
  • Reduced Overgrowth cooldown from 80 to 70.
  • Living Armor
    • Reduced cooldown 20 to 15.
    • Reduced mana cost from 30/35/40/45 to 25.
    • Reduced duration from 20 to 15.
Old Living Armor icon.png Living Armor:
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
New Living Armor:
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
Cast range: Global
Health regeneration bonus: 4/6/8/10
Physical damage block: 20/40/60/80
Damage block charges: 6
Duration: 20
Mana cost: 30/35/40/45
Cooldown: 20
Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
  • Overgrowth
    • No longer deals 70/100/130 damage per second.
    • Increased duration from 3 to 3/3.75/4.5.
    • Reduced cooldown from 115/105/95 to 80.
  • Increased collision size from 12 to 24.
  • Increased base Strength attribute symbol.png strength and gain from 27 + 3.4 to 25 + 2.8.
  • Increased Overgrowth cooldown from 100/95/90 to 115/105/95.
  • Reduced collision size from 24 to 12.
  • Nature's Guise now has a 2 second fade time.
  • Reduced Living Armor icon.png Living Armor regeneration from 2/3/4/5 to 1/2/3/4.
  • Reduced Overgrowth radius from 725 to 625.
Leech Seed:
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
Cast range: 350
Number of pulses: 4
Pulse interval: 0.75
Damage per pulse: 30/45/60/75 (Magical damage)
Heal search radius: 500
Heal per pulse: 30/45/60/75
Movement speed slow: 24%
Duration: 3
Mana cost: 110/120/130/140
Cooldown: 12
Old Living Armor icon.png Living Armor:
Magically creates an armor of vines around a friendly uni, protecting it from harm and healing wounds.
Cast range: 500
Armor bonus: 3/6/9/12
Health regeneration bonus: 2/3/4/5
Duration: 40
Mana cost: 30/35/40/40
Cooldown: 7
Notes: Can be set on autocast. Can be cast on buildings.
New Living Armor icon.png Living Armor:
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
  • Overgrowth
    • Reduced duration from 3/4/5 to 3.
    • Reduced cooldown from 160 to 100/95/90.
    • Rescaled damage per second from 85 on each level to 70/100/130.
  • Increased Living Armor icon.png Living Armor regeneration from 1/2/3/4 to 2/3/4/5.
Forest Sentinel:
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Cast range: 900
Duration: 480
Mana cost: 50
Cooldown: 85/70/55/40
Watcher stats: 500 radius vision (no True Sight), 300 health, 40 gold bounty, invisible
Notes: Watches are briefly visible when summoned. Watchers are fully affected by spells. Nature's Guise counts Watchers as trees, so units can stay invisible when near them.
Transform Sentinel:
Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
Cast range: Global
Watcher attack range: 500
Watcher vision reduction: 400
Damage: 125/150/175/200
Stun duration: 1.5/1.75/2/2.25
Mana cost: 20
Cooldown: 10
Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.
Old Eyes in the Forest:
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times.
Vision Range: 600/630/660/690
Cast Range: 2000
Cooldown: 300/225/150/75
Mana cost: 100/75/50/25
Notes: Provides True Sight, lasts until tree is destroyed.
New Eyes in the Forest:
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times.
Vision Range: 600/630/660/690
Cast Range: 100.
Cooldown: 300/225/150/75.
Mana cost: 100/75/50/25.
Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. These trees are slightly brighter than regular trees. Provides True Sight, lasts until tree is destroyed.
  • Increased base Agility attribute symbol.png agility and gain from 10 + 1 to 15 + 2.
  • Increased Eyes in the Forest cast range from 100 to 2000 (still requires vision over trees to be able to cast it on them).
  • Living Armor icon.png Living Armor
    • Reduced mana cost from 40/45/50/55 to 30/35/40/40.
    • Increased armor bonus from 2/4/7/10 to 3/6/9/12.
    • Increased health regeneration bonus from 0.75/1.5/2.25/3 to 1/2/3/4.
  • Overgrowth
    • Now affects unit insde the Fog of War.
    • Reduced mana cost from 200/250/300 to 150/175/200.
  • Increased Overgrowth mana cost from 100/150/200 to 200/250/300.
  • Overgrowth
    • Reduced radius from 925 to 725.
    • Reduced damage per second from 125 to 85.
  • Rescaled Eyes in the Forest cooldown from 200/140/110/80 to 240/140/110/60.
  • Reduced Nature's Guise cooldown from 20/17/15/10 to 3 on each level.
  • Overgrowth
    • Increased radius from 625 to 925.
    • Increased damage per second from 50 to 125.
Old Overgrowth:
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast range: 300
Number of thorns: 8/13/18
Damage per second radius: 150
Damage per second: 50
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 15
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
New Overgrowth:
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies form moving or attacking and deals damage per second to each.
Radius: 725
Damage per second: 50
Duration: 3/4/5
Mana cost: 100/150/200
Cooldown: 120
Notes: Roots and disarms all nearby enemy units upon cast. Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 150/200/250 damage.
  • Reduced Eyes in the Forest cooldown from 240/180/150/120 to 200/140/110/80.
  • Overgrowth
    • Now deals 50 damage per second within a 150 radius, instead of 50 damage within 100 radius, 35 damage within 125 radius and 10 damage within 150 radius.
    • Reduced cast tome from 1.5 to 0.5
    • Reduced cooldown from 90/60/30 to 15 on each level.
  • Increased base Strength attribute symbol.png strength and gain from 25 + 3.2 to 27 + 3.4.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 19 + 2 to 17 + 1.8.
  • Nature's Guise
    • Rescaled mana cost from 50/60/70/80 to 90/80/70/60.
    • Increased cooldown from 10 on each level to 20/17/15/10.
  • Eyes in the Forest
    • Reduced level requirement from 4/6/8/10 to 1/3/5/7.
    • Increased cooldown from 210/180/150/120 to 240/180/150/120.
  • Replaced Passion of the Forest with Overgrowth
Overgrowth:
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast time: 1.5
Cast range: 300
Number of thorns: 8/13/18
Full damage per second radius: 100
Full damage per second: 50
Medium damage per second radius: 35
Medium damage per second: 125
Small damage per second radius: 150
Small damage per second: 10
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 90/60/30
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
  • Created.

История обновлений[править]

Обновление
Описание
  • Nature's Guise now shows a buff icon to show when Treant Protector remains within range of trees.
  • Fixed picking up another player's Aghanim's Scepter icon.png Aghanim's Scepter being undroppable and granting Treant Protector his upgrade.