Старые способности Treant Protector

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Leech Seed (7.23-7.27a)
Leech Seed icon.png
Способность
Ненаправленная
Действует на
Врагов / Себя
Герой каждую секунду высасывает жизнь из случайного врага (сначала из героев). Забирает здоровье жертв и замедляет их.
Анимация применения: 0,4+0,5
Радиус: 700
Интервал пульсаций: 0,5
Лечение/урон в секунду: 15/30/45/60 (Талант 55/70//85/100)
Замедление скорости передвижения: 18%/24%/30%/36%
Длительность: 5
Длительность замедления: 0,5
Cooldown symbol.png 22/19/16/13 (Талант 19,36/16,72/14,08/11,44)
Mana symbol.png 110
Блокируется иммунитетом к заклинаниям. Лечит заклинателя с иммунитетом к заклинаниям.
Модификаторы
Бафф Leech Seed: Можно развеять любым развеиванием.
Дебафф Leech Seed Slow: Можно развеять любым развеиванием.
Руфтреллен укрепляет союзных существ, черпая жизненные силы из нарушителей, ступивших на его священные земли.

Примечания:

  • Эта способность была переработана в Leech Seed в версии 7.23.
  • При отсутствии в области действия героев, выбирает цели случайно.
  • Leech Seed срабатывает с интервалом в 0,5 секунды сразу после применения, срабатывая 10 раз.
    • С каждым срабатыванием выбирает врага, наносит ему 7.5/15/22.5/30 (Талант 27.5/35/42.5/50) урона, применяет замедление скорости передвижения и выпускает лечащий снаряд в Treant Protector.
  • Наносит до 75/150/225/300 (Талант 275/350/425/500) урона (до уменьшений) и излечивает Treant Protector на то же значение.
  • Лечение не связано с уроном и всегда применяется в полном объеме, независимо от фактически полученного целью урона.
  • Лечащие снаряды летят со скоростью 550.


Nature's Guise (7.22-7.22h)
Nature's Guise icon.png
Способность
Ненаправленная
Действует на
Себя / Врагов
Turns Treant invisible after a 0.6 second cast time when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.
Анимация применения: 0.6+0.3
Tree Search Radius: 265
Fade Delay: 0
Movement Speed Bonus: 20%/22%/24%/26%
Root Total Damage: 60/110/160/210
Root Duration: 0.4/1/1.6/2.2 (Талант 2.4/3/3.6/4.2)
Invisibility Linger Duration: 0.75
Cooldown symbol.png 10/8/6/4
Mana symbol.png 30/40/50/60
Модификаторы
Бафф Natures Guise Invis: Развеивается только после смерти.
Дебафф Natures Guise Root: Можно развеять любым развеиванием.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Примечания:

  • Casting spells or using items does not break the invisibility.
  • Goes on cooldown once the invisibility is lost, not upon cast.
  • Treant Protector stays invisible as long as there are trees within 265 radius around him.
  • The invisibility is not instantly lost upon getting too far from trees. There is a 0.75-second-long grace time.
    • This means Treant Protector can stay up to 0.75 seconds long away from trees and still be invisible.
    • The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.
  • Treant protector is phased while invisible, and can also walk through trees.
  • While invisible, Treant Protector's next attack has True Strike, and roots and disarms the target, preventing it from moving, attacking, and casting certain mobility spells.
    • The attack first applies its damage, then the debuff.
    • Does not work against buildings and wards.
    • Provides True Sight over the target.
  • The root deals 20/36.66/53.33/70 damage a total of 3 times, starting 1 interval after the debuff is placed. The interval adapts to the durations.
    • This results in an interval of 0.13/0.33/0.53/0.73 (Талант 0.8/1/1.2/1.4) seconds.


Leech Seed (до 7.23)
Leech Seed icon.png
Действует на
Врагов / Союзников
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 7 times.
Анимация применения: 0.5+0.4
Cast Range: 350
Radius: 500
Pulse Interval: 0.75
Damage per Pulse: 12/24/36/48 (Талант 62/74/86/98)
Heal per Pulse: 12/24/36/48 (Талант 62/74/86/98)
Move Speed Slow: 16%/20%/24%/28%
Duration: 5.25
Cooldown symbol.png 16/13/10/7 (Талант 14.4/11.7/9/6.3)
Mana symbol.png 100/110/120/130
Частично проходит сквозь иммунитет к заклинаниям. Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.
Модификаторы
Дебафф Leech Seed: Можно развеять любым развеиванием.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Примечания:

  • This ability got reworked into the following Leech Seed in the 7.23 gameplay patch.
  • Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after cast, resulting in 7 pulses.
  • Can deal up to 84/168/252/336 (Талант 434/518/602/686) damage (before reductions) and heal a single unit for up to 84/168/252/336 (Талант 434/518/602/686) health.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 400.
  • Always emits 7 pulses, even when the target dies earlier.
  • If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.


Living Armor (6.75-7.22h)
Living Armor icon.png
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Анимация применения: 0.5+0.4
Cast Range: Global
Effect Radius: 0 (Талант 700)
Damage Block Instances: 4/5/6/7 (Талант 6/7/8/9)
Damage Block: 40/60/80/100
Health Regeneration Bonus: 4/8/12/16
Duration: 15
Cooldown symbol.png 30/24/18/12 (Талант 27/21.6/16.2/10.8)
Mana symbol.png 50
Модификаторы
Бафф Living Armor: Можно развеять любым развеиванием.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Примечания:

  • This ability got reworked into the current Living Armor in the 7.23 gameplay patch.
  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Can regenerate up to 60/120/180/240 health over its full duration.
  • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • Living Armor has the lowest priority in the group of damage negating effects.
    • This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
    • When combined with Aphotic Shield however, it does lose charges without blocking any damage.
    • When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
  • As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 160/300/480/700 (Талант 240/420/640/900) damage.
  • The talent turns Living Armor into an area-targeted spell, so that it cannot directly target units anymore.


Nature's Guise (7.00-7.21d)
Nature's Guise icon.png
Способность
Пассивная
Действует на
Себя / Врагов
Turns Treant invisible after a short delay when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.
Tree Search Radius: 265
Fade Delay: 4/3.5/3/2.5
Movement Speed Bonus: 14%/18%/22%/26%
Root Total Damage: 30/90/150/210
Root Duration: 0.4/1/1.6/2.2 (Талант 2.4/3/3.6/4.2)
Invisibility Linger Duration: 0.75
Частично используется иллюзиями. Illusions can turn invisible when near a tree.
Illusions have True Strike but cannot root or disarm.
Модификаторы
Бафф Natures Guise Near Tree Display: Развеивается только после смерти.
Бафф Natures Guise Invis: Развеивается только после смерти.
Дебафф Natures Guise Root: Можно развеять любым развеиванием.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Примечания:

  • Casting spells or using items does not break the invisibility.
  • Damage greater than 0 from any player (including allies, excluding self) or Ошибка Lua в Модуль:VarQuery на строке 44: Не найдено результатов..Unknown Unit icon.png Roshan resets the fade delay.
  • The ability icon shows a cooldown whenever a tree is within the radius while not invisible. This has only informative purposes.
  • Treant Protector stays invisible as long as there are trees within 265 radius around him.
    • A status buff appears on Treant Protector whenever he is near a tree, and immediately disappears as soon as no tree is found.
  • The invisibility is not instantly lost upon getting too far from trees. There is a 0.75-second-long grace time.
    • This means Treant Protector can stay up to 0.75 seconds long away from trees and still be invisible.
    • The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.
  • Treant protector is phased while invisible, and can also walk through trees.
  • While invisible, Treant Protector's next attack has True Strike, and roots and disarms the target, preventing it from moving, attacking, and casting certain mobility spells.
    • The attack first applies its damage, then the debuff.
    • Does not work against buildings and wards.
    • Provides True Sight over the target.
  • The root deals 10/30/50/70 a total of 3 times, starting 1 interval after the debuff is placed. The interval adapts to the durations.
    • This results in an interval of 0.13/0.33/0.53/0.73 (Талант 0.8/1/1.2/1.4).


Nature's Guise (до 7.00)
Nature's Guise icon.png
Действует на
Союзников
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Анимация применения: 0.3+0.6
Cast Range: 600
Tree Search Radius: 350
Fade Time: 2
Move Speed Bonus: 14%/16%/18%/20%
Duration: 15/30/45/60
Cooldown symbol.png 10/8/6/4
Mana symbol.png 60
Модификаторы
Бафф Natures Guise: Развеивается только после смерти.
Бафф Natures Guise Grace Time: Можно развеять любым развеиванием.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Примечания:

  • If cast on a unit that is not close enough to a tree, the ability does nothing, wasting the mana and cooldown.
  • The target unit stays invisible as long as there are trees within 350 radius around it.
  • The effects are not instantly lost upon getting too far from trees. There is a 0.75 second long grace time.
  • This means the unit can stay up to 0.75 seconds long away from trees and still be invisible.
  • The grace time resets whenever a tree is within range again.
  • The grace time is indicated by the status buff.
  • The Nature's Guise buff checks for the grace time buff periodically, and disappears if it is not found.
  • Treant Protector can cast spells and use items without breaking the invisibility.
  • Other units can cast spells and use items only during the 2 seconds fade time.
  • Units can perform attacks within the 2 seconds fade time without breaking the invisibility. Attacking after the fade time breaks it.


Living Armor (6.72–6.74c)
Проходит сквозь иммунитет к заклинаниям.
E
V
Living Armor icon.png
Способность
Аура
Действует на
Союзников
Treant Protector's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 radius aura.
Units Daytime Radius: Global
Units Nighttime Radius: 900
Buildings Radius: 900
Armor Bonus: 1/2/3/4
Health Regeneration Bonus: 1/2/3/4
Модификаторы
Бафф Living Armor: Развеивается только после смерти.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Примечания:

  • This ability got reworked into the current Living Armor in the 6.75 gameplay patch.
  • The aura's buff lingers for 2-4 seconds.
  • The flat health regen bonus is not considered by percentage health regeneration increases.
  • Regenerates up to 60/120/180/240 health in one minute.


Living Armor (до 6.72)
Блокируется иммунитетом к заклинаниям.
E
V
Living Armor icon.png
Действует на
Союзников
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.
Анимация применения: 0.5+0.51
Cast Range: 500
Armor Bonus: 3/6/9/12
Health Regeneration Bonus: 2/3/4/5
Duration: 40
Cooldown symbol.png 7
Mana symbol.png 30/35/40/40
Модификаторы
Бафф Living Armor: Можно развеять любым развеиванием.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Примечания:

  • Can heal the target for up to 80/120/160/200 health.


Forest Sentinel
Можно избежать. Блокируется Linken's Sphere. Блокируется иммунитетом к заклинаниям.
W
E
Unknown icon.png
Действует на
Врагов
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Анимация применения: 0.5+0.51
Cast Range: 900
Enemy Search Radius: 500
Damage: 125/150/175/200
Stun Duration: 1.5/1.75/2/2.25
Sentinel Duration: 480
Cooldown symbol.png 85/70/55/40
Mana symbol.png 50
Модификаторы
Дебафф Stun: Можно развеять сильным развеиванием.

Примечания:

  • Forest Sentinels have 300 health, are immobile and grant 40 gold bounty. They are affected by spells, but cannot be converted (e.g. Enchant).
  • Forest Sentinels are visible to Treant Protector's team on the minimap as a small white dot
  • In passive mode, Forest Sentinels have invisibility with a 2 second fade time and provide 500 radius flying vision around them.
  • In active mode, they do not have invisibility and provide 100 radius flying vision around them.
  • Sentinels instantly return back to passive mode once launching the damaging and stunning projectile, turning invisible after the fade time.
  • The projectile travels at a speed of 1000.
  • Can launch the projectile even when disabled. Requires vision over enemies to be able to launch it.
  • Forest Sentinels are treated as trees by Nature's Guise, allowing affected allies to stay invisible when close to a sentinel.


Transform Sentinel
D
W
Unknown icon.png
Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
Анимация применения: 0.5+0.51
Cast Range: Global
Cooldown symbol.png 10
Mana symbol.png 20

Примечания:

  • This ability is only on the hero, not on the sentinels.
  • When targeting the ground, it toggles the closes sentinel to the targeted point. Can directly target sentinels.
  • Can also targeted other units under Treant Protector's control, excluding self. Doing so has no effect, wasting the mana and cooldown.
  • The passive and active sentinels are 2 different units. Switching between them causes them to get fully replaced.
  • This means it gets deselected and any buff and debuff is cleared.
  • Can toggle sentinels to active and passive mode.


Eyes in the Forest (6.60–6.66b)
Проходит сквозь иммунитет к заклинаниям.
W
E
Unknown icon.png
Действует на
Врагов
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Анимация применения: 0.5+0.51
Cast Range: 100
Vision Radius: 600/630/660/690
True Sight Radius: ?
Duration: Permanent
Cooldown symbol.png 300/225/150/75
Mana symbol.png 100/75/50/25
Модификаторы
Дебафф True Sight: Развеивается только после смерти.

Примечания:

  • Places a regular tree, so it interacts with other abilities like other trees.
    • The only difference is that these trees do not have a collision size, so they cannot block pathing.
  • The tree visually differs depending on which side of the map it was placed. It also appears brighter than regular trees.
  • There is no limit on how many trees can placed at one time.


Eyes in the Forest (до 6.60)
Проходит сквозь иммунитет к заклинаниям.
W
E
Unknown icon.png
Действует на
Деревья / Врагов
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level. Very large cast range.
Анимация применения: 0.5+0.51
Cast Range: 2000
Vision Radius: 600/630/660/690
True Sight Radius: ?
Duration: Permanent
Cooldown symbol.png 300/225/150/75
Mana symbol.png 100/75/50/25
Модификаторы
Дебафф True Sight: Развеивается только после смерти.

Примечания:

  • Treant Protector requires vision over the tree in order to cast the ability on it.
  • Places an orange orb above the tree, which is not visible to enemies.
  • There is no limit on how many enchanted trees can be up at one time.


Overgrowth (до 5.76)
Проходит сквозь иммунитет к заклинаниям.
R
Unknown icon.png
Действует на
Врагов
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Анимация применения: 0.5+0.51
Cast Range: 300
Number of Thickets: 8/13/18
Collision Radius: 72
Damage Radius: 150
Damage per Second: 50
Duration: 5/6/7
Cooldown symbol.png 15
Mana symbol.png 100/150/200

Примечания:

  • This ability got reworked into the current Overgrowth in the 5.76 gameplay patch.
  • Upon cast, creates 8/13/18 immobile vine thickets at the targeted point as close together as possible.
  • Thickets cannot spawn in the river area. When targeting the river, the thickets spawn at the closest locations around it.
  • Thickets have a 72 collision size. They block pathing for every unit. Casting directly on a unit may encase it between the thickets.
  • Thickets are invulnerable. It is not possible to move through the thickets either, not even when phased. Only unobstructed or Forced Movement can get units out.
  • Each thicket also has a damaging aura. Since the damage is aura-based, multiple overlapping auras do not stack. The aura's effect does not linger. Only damages enemies.


Passion of the Forest
Проходит сквозь иммунитет к заклинаниям.
R
F
Unknown icon.png
Действует на
Деревья / Себя
Consumes a nearby tree, absorbing its body and restoring health. Rooftrellen stores the tree's soul, and can later use the souls to cast a powerful curse on an enemy unit. The curse lasts an amount of seconds equal to the number of trees Rooftrellen has absorbed.
Анимация применения: 0.8+1.7
Cast Range: 32
Heal: 25/50/75
Heal Delay: 1.7
Cooldown symbol.png 45/52/60
Mana symbol.png 30/35/40
Модификаторы
Бафф Passion Of The Forest: Развеивается только после смерти.

Примечания:

  • When off cooldown, right-clicking a tree orders Treant Protector to cast this spell on the tree.
  • Heals Treant Protector 1.7 seconds after cast in one instance.
  • Each eaten tree grants 1 charge permanently or until used. Can have a maximum of 60 charges.


Passsion of the Forest Curse
Можно избежать. Проходит сквозь иммунитет к заклинаниям.
R
R
Unknown icon.png
Действует на
Врагов
Curses an enemy unit with the souls of the trees Rooftrellen has consumed. Each level enhances the curse's effects further. On level 1, slows movement speed, on level 2, disarms and slows movement speed and on level 3, disarms, silences and slows movement speed. The duration is based on the number of souls.
Анимация применения: 0.5+0.51
Cast Range: 600
Movement Speed Slow: 60%
Duration per Tree: 1
Cooldown symbol.png 60
Mana symbol.png 0
Модификаторы
Дебафф Passion Of The Forest Curse: Можно развеять любым развеиванием.

Примечания:

  • Uses a projectile which travels at a speed of 1500.
  • On level 1, this ability only applies a movement speed slow. Level 2 adds a disarm and level 3 adds a silence on top of that.
  • The debuff's duration is entirely on the amount of trees Treant Protector has consumed. Upon cast, all charges are lost.
  • This ability does nothing when cast while having no charges.