Изменения Undying
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Изменения
Содержание
История версий[править]
Версия
Изменения
- Исправлена ошибка, из-за которой Ошибка Lua в Модуль:Ability_ID на строке 62: Не найдено данных Cargo для "Dominator Aura". не действовала на Undying Zombie.
- Правый талант 15 уровня: доп. урон зомби теперь прибавляется к базовому.
- Deathlust Undying Zombie
- Порог здоровья теперь всегда равен 40%.
- Доп. скорость передвижения изменена с 50% на 35%/40%/45%/50%.
- Значение скорости атаки изменено с 75 на 50/60/70/80.
- Flesh Golem
- Длительность дебаффа замедления скорости передвижения увеличена с 5 до 6.
- Длительность увеличена с 30 до 40.
- Теперь дает 30 скорости передвижения.
- Undying Zombie: урон увеличен с 30-36 до 33-39.
- Flesh Golem: урон в секунду увеличен с 15/25/35 до 25/35/45.
- Flesh Golem
- Бонус к силе увеличен с 30%/40%/50% до 40%/50%/60%.
- Замедление скорости передвижение увеличено с 30%/35%/40% до 40%/45%/50%.
- Базовая броня увеличена с 2 до 1.
- Soul Rip: расход маны увеличен с 80/95/110/125 до 100/110/120/130.
- Undying Zombie: размер столкновения уменьшен с 4 до 2.
- Переработана Flesh Golem
- Старая Flesh Golem:
- Герой превращается в ужасающего голема из плоти, излучающего чумную ауру. Замедляет всех врагов в радиусе 375 и каждую секунду наносит им урон, зависящий от их текущего здоровья.
- Анимация перед применением: 0
- Радиус: 375
- Доп. здоровье: 400/1000/1600
- Урон в секунду от текущего здоровья: 9%
- Замедление скорости передвижения: 24%/32%/40%
- Длительность: 30
- Расход маны: 100
- Перезарядка: 125
- Примечания: Наносит урон врагам с интервалом в 0,5 секунды. Снижение здоровья цели — магический урон.
- Новая Flesh Golem:
- Герой превращается в ужасающего голема из плоти. Голем имеет увеличенную силу, а его атаки замедляют жертв, наносят им периодический урон и вдвое увеличивают последующий урон от зомби.
- Анимация перед применением: 0
- Доп. сила: 30%/40%/50%
- Замедление скорости передвижения: 30%/35%/40%
- Урон в секунду: 15/25/35
- Множитель урона зомби: 2
- Длительность дебаффа: 5
- Длительность: 30
- Расход маны: 100/125/150
- Перезарядка: 125
- Примечания: Бонус к силе применяется к общему значению атрибута. Дебафф наносит урон с интервалом в 1 секунду. Несколько источников дебаффа не складываются.
- Левый талант 10 уровня: доп. регенерация здоровья уменьшена с 8 до 6.
- Soul Rip:
- Максимум существ уменьшен с 8/10/12/14 до 8/9/10/11
- Урон/лечение за существо увеличены с 22/26/30/34 до 22/29/36/43
- Flesh Golem: урон в секунду от текущего здоровья увеличен с 7% до 9%
- Soul Rip
- Макс. количество учитываемых юнитов уменьшено с 10/12/14/16 до 8/10/12/14.
- Урон/лечение за юнита увеличены с 18/22/26/30 до 22/26/30/34.
- Flesh Golem: перезарядка увеличена с 110 до 125
- Левый талант 10 уровня: доп. регенерация здоровья уменьшена с 10 до 8
- Скорость передвижения увеличена с 295 до 300.
- Левый талант 20 уровня: количество ударов для уничтожения Tombstone уменьшено с 6 до 5
- Правый талант 25 уровня: длительность перезарядки Воскрешения увеличена с 200 до 250 секунд
- Базовая регенерация здоровья уменьшена с 1,5 до 0.
- Базовая регенерация маны уменьшена с 0,9 до 0.
- Скорость передвижения уменьшена с 305 до 295
- Tombstone: больше не призывает зомби на врагов с иммунитетом к заклинаниям. [?]
- Flesh Golem: Переработана
- Герой превращается в ужасающего голема из плоти, излучающего чумную ауру. Замедляет всех врагов в радиусе 375 и каждую секунду наносит им урон, зависящий от их текущего здоровья.
- Анимация применения: 0
- Радиус: 375
- Доп. здоровье: 400/1000/1600
- Урон в секунду от текущего здоровья: 7%
- Замедление скорости передвижения: 24%/32%/40%
- Расход маны: 100
- Перезарядка: 110
- Примечания: Наносит урон с интервалом в 0,5 секунды. Наносимый урон - магический.
- Левый талант 10 уровня: доп. регенерация здоровья увеличена с 8 до 10
- Базовая броня уменьшена с 3 до 2.
- Скорость передвижения уменьшена с 310 до 305.
- Tombstone: дополнительная скорость атаки зомби при малом здоровье жертвы увеличена с 50 до 70
- Flesh Golem: лечение за умершего героя увеличено с 10% до 15/20/25%
- Талант 10 уровня: доп. дальность способностей увеличена со 100 до 150
- Талант 15 уровня: доп. время действия Decay увеличено с 20 до 30 секунд
- Талант 20 уровня: число доп. атак для уничтожения надгробия увеличено с 3 до 4
- Flesh Golem Heal increased from 6% per hero to 10%.
- Added talents:
- Level 10: -30s Respawn Time or +90 Gold/Min
- Level 15: +30% XP Gain or +300 Health
- Level 20: +10 All Stats or +20 Movement Speed
- Level 25: +40 Tombstone Zombie Damage or +12 Armor
- Increased
intelligence gain from 2.5 to 2.8.
- Decay
- Increased cast range from 625 to 650.
- Increased duration from 40 to 45.
- Increased attack range from 128 to 150.
- Tombstone now treats attacking illusions as creeps. [?]
- Tombstone
- Increased gold bounty from 75/100/125/150 to 125/150/175/200.
- No longer has a 44 experience bounty.
- Reduced Zombies attack damage from 31-39 to 30-36.
- Aghanim's Scepter
- No longer increases Flesh Golem max damage amplification from 20%/25%/30% to 30%/35%/40% and heal from 6% to 10% from heroes and 2% to 3% from creeps.
- Now increases Decay strength steal from 4 to 10.
- Tombstone
- Reduced Zombies attack damage from 37-45 to 31-39.
- Now requires 3/4/5/7 hero attacks or 6/8/10/14 non-hero attacks to destroy, instead of having 175/350/525/700 health.
- Soul Rip now restores 2/4/6/8 health to the Tombstone.
- Increased Soul Rip mana cost from 50/75/100/125 to 100/110/120/130.
- Tombstone
- Zombies no longer require two hits to kill from Towers.
- Flesh Golem
- Soul Rip
- Rescaled max unit count from 5/10/15/20 to 10/12/14/16.
- Rescaled damage/heal per unit from 25 to 18/22/26/30.
- Increased Tombstone armor from 4 to 5.
- Increased Flesh Golem max slow from 15% to 20%.
- Increased Tombstone zombie spawn radius from 400/600/800/1000 to 600/800/1000/1200.
- Flesh Golem
- Now slows between 5% and 15% movement speed, based on the distance to Undying, instead of a static 9% (same scale mechanic as the damage amplification).
- Aghanim's Scepter upgrade:
- Increased minimum damage amplification from 10%/15%/20% to 15%/20%/25%.
- Increased maximum damage amplification from 25%/30%/35% to 30%/35%/40%.
- Increased
intelligence gain from 2.0 to 2.5.
- Increased Soul Rip radius from 975 to 1300.
- Tombstone
- Increased zombies' Deathlust health percentage threshold from 5%/10%/15%/20% to 20%/25%/30%/35%.
- Zombies no longer give any experience or gold.
- Increased Tombstone bounty from 70/90/110/130 to 75/100/125/150.
- Flesh Golem's Plague Aura now affects spell immune units.
- Reduced Decay cooldown from 11/9/7/5 to 10/8/6/4.
- Reduced Flesh Golem cooldown from 90 to 75.
- Increased collision size from 12 to 24.
- Increased attack range from 100 to 128.
- Increased Flesh Golem movement speed slow from 7% to 9%.
- Added Aghanim's Scepter upgrade for Undying: Increases Flesh Golem max damage amplification from 20%/25%/30% to 25%/30%/35%, own health as heal per hero death from 6% to 10% and own health as heal per non-hero death from 2% to 3%.
- Reduced base
strength from 25 to 22.
- Reduced
intelligence gain from 2.8 to 2.0.
- Flesh Golem no longer heals the Undying from dying illusions.
- Reduced Tombstone armor from 10 to 4.
- Flesh Golem
- Reduced own health as heal per hero death from 12% to 6%.
- Reduced own health as heal per non-hero death from 3% to 2%.
- Reduced base armor from 5 to 2 (total armor is now 3.4).
- Tombstone no longer spawns zombies for units in the Fog of War.
- Reworked Undying.
- Changed primary attribute from
intelligence to
strength.
- All his hero stats remain unchanged.
- Replaced Raise Dead with Decay.
- Decay:
- Dirge saps away the strength of enemy heroes and retains it for a period of time.
- Cast Range: 625
- Radius: 300
- Damage: 30/60/90/120
- Strength steal: 4 per hit hero
- Steal duration: 21/24/27/30
- Mana cost: 70/90/110/130
- Cooldown: 11/9/7/5
- Notes: Steals the strength before dealing damage.
- Soul Rip can now target buildings owned by Undying (reason explained in the next ability).
- Replaced Heartstopper Aura with Tombstone
- Tombstone:
- Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
- Cast Range: 250
- Zombie spawn radius: 400/600/800/1000
- Zombie spawn interval: 3
- Duration: 15/20/25/30
- Mana cost: 120/130/140/150
- Cooldown: 60
- Tombstone stats:
- Health: 150/300/450/600
- Armor: 10
- Bounty: 70/90/110/130 Gold
- Notes: spell immune, unit type: building, no health regeneration. Can be targeted by Soul Rip.
- Zombie stats:
- Health: 30
- Armor: 0
- Attack damage: 37-45
- Base attack time: 1.6
- movement speed: 375
- Bounty: 5-7 Gold
- Notes: Zombies are uncontrollable, spell immune and do not count towards Soul Rip. When the Tombstone dies, all zombies die as well.
- Zombie ability: Deathlust:
- Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
- Health threshold: 100/200/300/400
- Threshold movement/attack speed bonus: 50%/50
- Movement speed slow: 7%
- Slow duration: 2.5
- Notes: The slow stacks with each attack and stacks with other zombies' slow.
- Replaced Plague with Flesh Golem
- Flesh Golem:
- Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
- Max radius: 750
- Min radius: 150
- Max damage amplification: 20%/25%/30%
- Min damage amplification: 5%/10%/15%
- Own Max Health as Heal per Hero Death: 12%
- Own Max Health as Heal per Non-Hero Death: 3%
- Duration: 30
- Mana cost: 100
- Coodlown: 90
- Notes: The damage amplification is strongest within 150 radius, weakest at 700 radius. Its strength changes linearly based on the distance between Undying and uffacted units. Every unit's death heals Undying based on his maximum health, including allies' death. Slow is applied within the full 700 radius.
- Soul Rip
- Changed damage type to units within range from magical to HP Removal.
- The damage done to units within range is no longer lethal.
- Plague
- Increased cast range from unknown to unknown.
- Reduced cooldown from 45 to 30.
- Raise Dead
- Living Deads now have 33% magic resistance.
- Reduced Living Deads bounty from unknown to unknown.
- Reduced Soul Rip cooldown from 30 on each level to 25/20/15/10.
- Increased base armor from 1 to 5 (total armor is now 6.4).
- Reduced Raise Dead Living Deads bounty from unknown to unknown.
- Changed Heartstopper Aura damage type from pure to HP Removal.
- Reduced
strength gain from 2.6 to 2.1.
- Raise Dead
- Plague
- Reduced damage amplification from 25%/30%/35% to 20%/25%/30%.
- Reduced duration from 7/9/11 to 7/8/9.
- Created.
История обновлений[править]
Обновление
Описание
- Increased Flesh Golem's model size a bit.
- Fixed Undying's Reincarnation talent's cooldown triggering on any damage instance while under the effect of Wraith King's Wraith Delay aura.
- Fixed Flesh Golem self-heal not taking into account temporary increases to maximum health.
- Enabled Undying for the Dota Workshop.
- Fixed Soul Rip's damage type to units within the radius.
- Fixed Undying Aura slow not updating in the UI properly.
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (дальний бой), Storm Hammer, God's Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Overpower and Ice Shards.
- Fixed Zombie units losing HP with Soul Rip.
- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock.
- [Н] Added animations for Beastmaster, Undying, and Venomancer relating to their loadout stance.
- Fixed Decay providing too much healing to Undying.
- Zombies now correctly disable Blink Dagger.
- Fixed Tombstone not spawning zombies near sleeping enemy units.
- Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
- Enabled Templar Assassin, Disruptor and Undying in Captain's Mode.
- Fixed Jinada proccing on Tombstone.
- Fixed Poison Sting passive proccing on magic immune units (like Zombies) and spawning mass Spiderlings.
- Fixed Tombstone interaction with Refresher Orb.
- Fixed Deathlust sometimes not working properly.
- Fixed a bug where Deathlust would sometimes not go away.
- Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.