Изменения Visage

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Изменения в балансе[править]

Версия
Изменения
  • Grave Chill
    • Длительность увеличена с 3/4/5/6 до 6.
    • Передача скорости передвижения изменена с 32% на 17%/23%/29%/35%.
    • Передача скорости атаки изменена с 64 на 34/46/58/70.
  • Soul Assumption: урон за заряд увеличен с 65 до 75.
  • Правый талант 20 уровня: доп. урон за заряд от Soul Assumption увеличен с 20 до 25.
  • Базовая Strength attribute symbol.png сила и её прирост уменьшены с 24 + 3.0 до 22 + 2.8
  • Visage Familiar icon.png Гаргулья: урон от атаки уменьшен с 30/45/60 до 20/40/60
  • Прирост Intelligence attribute symbol.png интеллекта увеличен с 2,5 до 2,9.
  • Правый талант 10 уровня: дополнительная дальность способностей уменьшена со 125 до 100
  • Левый талант 15 уровня: дополнительная скорость передвижения Visage Familiar icon.png гаргулий уменьшена с 60 до 50
  • Правый талант 20 уровня: дополнительный урон за заряд Soul Assumption увеличен с 15 до 20
  • Прирост Strength attribute symbol.png силы уменьшен с 3,2 до 3.
  • Grave Chill: дальность применения уменьшена с 650 до 625
  • Талант 20 уровня: скорость передвижения Visage Familiar icon.png Гаргулий уменьшена с 80 до 60
  • Прирост Strength attribute symbol.png силы увеличен с 3 до 3,2.
  • Базовая регенерация здоровья уменьшена с 1,5 до 0.
  • Базовая регенерация маны уменьшена с 0,9 до 0.
  • Gravekeeper's Cloak: радиус ауры увеличен с 900 до 1200
  • Grave Chill: длительность уменьшена с 3,25/4,5/5,75/7 до 3/4/5/6 секунд
  • Базовая Strength attribute symbol.png сила и её прирост увеличены с 22 + 2,7 до 24 + 3.
  • Soul Assumption с талантом 15 уровня: теперь дальность поиска дополнительной цели на 300 больше дальности применения способности
  • Герою добавлена дополнительная способность, сажающая на землю ближайшую Visage Familiar icon.png гаргулью
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Grave Chill now grants the buff to Familiars within 900 range of Visage as well.
  • Summon Familiars
    • No longer grants the familiars 7 charges of 8/16/24 attack damage. [?]
    • Increased Visage Familiar icon.png Гаргулья base attack damage from 10 to 25/40/55.
  • Reworked talents:
Old:
Level 10: +30% experience gain or +90 gold per minute
Level 15: +100 cast range or +50 attack damage
Level 20: Soul Assumption hits a second random target [?] or +300 health
Level 25: +120 Visage Familiar icon.png Гаргулья movement speed or +20% spell damage amplification
New:
Level 10: +30 attack damage or +125 cast range
Level 15: Soul Assumption hits a second random target [?] or +40% experience gain
Level 20: +80 Visage Familiar icon.png Гаргулья movement speed or +15 Soul Assumption damage per charge
Level 25: +1 Visage Familiar icon.png Гаргулья count or -2s Gravekeeper's Cloak recharge time
  • Increased 20px strength gain from 2.4 to 2.7.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Grave Chill duration from 3/4/5/6 to 3.25/4.5/5.75/7.
  • Level 20 left talent: Replaced 40 seconds respawn time reduction with Soul Assumption hits a second random target. [?]
  • Level 10 left talent: Increased experience gain bonus from 25% to 30%.
  • Increased Visage Familiar icon.png Гаргульяs health from 300/500/700 to 400/550/700.
  • Level 10 left talent: Increased experience gain bonus from 15% to 25%.
  • Level 10 right talent: Increased gold per minute bonus from 60 to 90.
  • Level 20 left talent: Increased respawn time reduction from 30 to 40.
  • Level 20 right talent: Increased health bonus from 250 to 300.
  • Gravekeeper's Cloak:
    • Increased minimum damage threshold from 15 to 50.
    • Now reduces all damage by 8/12/16/20% per layer.
    • Increased recovery time from 3 to 6/5/4/3.
    • Now affects Familiars within 900 distance of your hero (their block is based on your stack count).
  • Summon Familiars:
    • Reduced cooldown from 180/160/140 to 160/145/130.
    • Now have 500/750/1000 HP (instead of 3 hits).
    • Now interact with regeneration effects normally.
    • Reduced attack damage recharge time from 15 to 2.
    • Are no longer Spell Immune, now have 35% magic resistance.
    • Increased movement speed from 380/390/400 to 430.
    • Increased damage per charge from 8/14/22 to 8/16/24.
  • Stone Form:
    • Reduced duration from 8 to 6 seconds.
    • Reduced cooldown from 20 to 14.
    • No longer regenerates attack damage charges.
  • Added talents:
    • Level 10: +60 Gold/Min or +15% XP Gain
    • Level 15: +50 Damage or +100 Cast Range
    • Level 20: +250 Health or -30s Respawn Time
    • Level 25: +20% Spell Amplification or Familiars +120 Movement Speed
  • Gravekeeper's Cloak
    • Increased armor bonus per layer from 1/2/3/5 to 1.5/3/4.5/6.
    • Increased magic resistance bonus per layer from 3%/6%/12%/16% to 5%/10%/15%/20%.
  • Gravekeeper's Cloak
    • Reduced layer recharge time from 4 to 3.
    • Increased minimum damage threshold from 2 to 15.
  • Reduced Stone Form stun delay from 1 to 0.85.
  • Familiars hit requirement reduced from 4 hero/8 tower/16 non-hero attacks to 3 hero/6 tower/12 non-hero attacks.
  • Reduced Gravekeeper's Cloak layer recharge time from 6 to 4.
  • Summon Familiars
    • Familiars no longer have 300/450/600 health.
    • Familiars now require 4 hero attacks/8 tower attacks/16 non-hero unit attacks to be destroyed.
  • Increased Grave Chill cooldown from 10 on each level to 16/14/12/10.
  • Reduced movement speed from 295 to 290.
  • Reduced base armor from -1 to -2 (total armor is now -0.46).
  • Reduced base magic resistance from 25% to 10%.
  • Rescaled base Strength attribute symbol.png strength and gain from 25 + 2.2 to 22 + 2.4.
  • Increased Soul Assumption mana cost from 150 on each level to 200/180/160/140.
  • Increased Familiars health from 300/400/500 to 300/450/600.
  • Increased Soul Assumption mana cost from 100 to 150.
  • Gravekeeper's Cloak
    • Reduced armor bonus per layer from 2/3/4/5 to 1/2/4/5.
    • Reduced magic resistance bonus per layer from 4%/8%/12%/16% to 3%/6%/12%/16%.
  • Summon Familiars
    • Reduced damage per charge from 12/15/18 to 8/14/22 (total damage from 84/105/126 to 56/98/154).
    • Rescaled cooldown from 160 on each level to 180/160/140.
  • Increased base Strength attribute symbol.png strength from 20 to 25.
  • Soul Assumption
    • Added a charge indicator in the HUD and above Visage, which are only visible to Visage.
    • Reduced charge gain damage threshold from 130 to 110.
    • Reduced mana cost from 100/120/140/160 to 100 on each level.
    • Reduced cooldown from 7/6/5/4 to 4 on each level.
  • Summon Familiars
    • Familiars are now ranged units with 160 attack range, instead of melee.
    • Increased number of attack charges from 6 to 7 (total damage from 72/90/108 to 84/105/126).
    • Increased magic resistance from 70%/95%/95% to 95% on each level.
    • Reduced gold bounty from 150 to 100.
  • Increased base Strength attribute symbol.png strength and gain from 17 + 1.75 to 20 + 2.2.
  • Reduced base Agility attribute symbol.png agility and gain from 17 + 2 to 11 + 1.3.
  • Increased base Intelligence attribute symbol.png intelligence and gain from 19 + 2.45 to 21 + 2.5.
  • Increased base attack damage from 14-24 to 24-34 (total attack damage is now 45-55).
  • Increased movement speed from 285 to 295.
  • Grave Chill
    • Increased movement speed slow/bonus from 8%/16%/24%/32% to 32% on each level.
    • Increased attack speed slow/bonus from 8/16/24/32 to 32 on each level.
    • Reduced enemy slow duration from 10 on each level to 3/4/5/6.
    • Reduced self speed duration from 15 on each level to 3/4/5/6.
    • Reduced mana cost from 110/120/130/140 to 70/80/90/100.
    • Reduced cooldown from 18 to 10.
Old Soul Assumption icon.png Soul Assumption:
Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don't count.
Radius: 625
Attack damage bonus per death: 6
Attack damage stack limit: 2/4/6/16
Heal per death: 4/8/12/16
Stack duration: 30
Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.
New Soul Assumption:
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds. Deals base damage + damage for each charge.
Cast range: 900
Assumption radius: 1375
Charge gain damage threshold: 130
Max charges: 3/4/5/6
Base damage: 20
Damage per charge: 60
Charge duration: 6
Mana cost: 100/120/140/160
Cooldown: 7/6/5/4
Notes: Launches an undisjointable projectile. The number of current charges are visible on an icon and indicated by particle effects around Visage. The projectile is not disjointable. Only counts damage heroes take within the radius. Each charge lasts 6 seconds and are used up upon cast. Soul Assumption's own damage is not counted towards the threshold.
Old Gravekeeper's Cloak icon.png Gravekeeper's Cloak:
Causes any damage taken by Visage to be reflected and changed to heal all allies within an area around Visage.
Radius: 800
Damage reflected/healed: 10%/15%/20%/25%
Notes: Visage does not feel the reflected damage. All allies within the radius are healed evenly, the heal is not split up among them. Reduces all 3 damage types.
New Gravekeeper's Cloak:
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates withevery instance of damage taken and will require time to recover back to full strength.
Max layers: 4
Armor bonus per layer: 2/3/4/5
Magic resistance bonus per layer: 4%/8%/12%/16%
Layer recharge time: 14/12/10/8
Notes: Only player-based damage can remove layers.
Summon Familiars:
Visage conjures up two blind Familiars from the realm of the death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars are immune to magic but give a large bounty if killed.
Number of Familiars: 2
Max attack bonus charges: 6
Attack damage per charge: 12/15/18
Charge recharge time: 15
Mana cost: 150
Cooldown: 160
Units stats: 10 base attack damage (melee), 0.6 base attack time, 300/400/500 health, 0 regeneration, 380/390/400 movement speed, 390 vision range, 0 armor, 150 gold and 41 experience bounty.
Notes: Can only have 2 Familiars up at any point. Familiars do not attack enemies without an order, as to not waste their limited charges. Familiars have the Stone Form ability
Stone Form:
Transforms the Familiar into an immune statue that has a high recovery abilities. Cannot attack or move while in this form.
Effect delay: 1
Radius: 325
Damage: 60/100/140
Stun duration: 1/1.25/1.5
Stone Form duration: 8
Notes: The familiar is invulnerable during Stone Form. Familiars turn invulnerable 0.5 second after cast, and stun in the area 1 second after cast.
  • Raise Revenants
    • No longer have spell immunity on level 3.
    • Reduced max Revenants from 5/6/7 to 4/5/6.
    • Reduced Revenants vision range from 1200/600 to 600/300.
    • Increased attack damage from 26-29/36-39/46-49 to 40-40/46-46/52-52.
  • Reduced Revenants vision range from 1600/1000 to 1200/600.
Old Soul Assumption icon.png Soul Assumption:
Adds extra damage to attacks. Units killed while under the effec of Soul Assumption will give Visage life.
Cast range: 600
Attack damage bonus: 10/20/30/40
Kill heal: 10/20/30/40
Debuff duration: 2
Mana cost: 5/10/15/20
Cooldown: 3/0/0/0
Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.
New Soul Assumption icon.png Soul Assumption:
Units that die near Visage regenerate him and give him bonus attack damage. Enemy denies don't count.
Radius: 625
Attack damage bonus per death: 6
Attack damage stack limit: 2/4/6/16
Heal per death: 4/8/12/16
Stack duration: 30
Notes: A passive ability which triggers whenever a unit dies within range, except when it was denied by an enemy. Dying allied units trigger it, too. Each stack has an independent duration.
  • Gravekeeper's Cloak icon.png Gravekeeper's Cloak
    • Now heals allies within the radius based on the damage reflected, instead of damaging enemies.
    • Increased radius from 600 to 800.
    • Increased damage reflected from 5%/10%/15%/20% to 10%/15%/20%/25%.
  • Changed Gravekeeper's Cloak icon.png Gravekeeper's Cloak legacy hotkey from G to V (to prevent hotkey conflicts with Grave Chill).
  • Changed Raise Revenants legacy hotkey from V to E (to prevent hotkey conflicts with Gravekeeper's Cloak).
Gravekeeper's Cloak icon.png Gravekeeper's Cloak:
Causes any damage taken by Visage to be reflected onto all enemies in an area around Visage.
Radius: 600
Damage reflected: 7%/14%/21%/28%
Notes: Visage does not feel the 7%/14%/21%/28%. Each enemy takes the full damage, it is not spread among them.
  • Anonymous Dead can no longer be cast on and can no longer bind allied units (can only bind own units now).
  • Reduced Soul Assumption icon.png Soul Assumption cast range from 700 to 600 (matches attack range now).
  • Anonymous Dead
    • Increased number of bound units from 3 to 5.
    • Increased damage shared from 5%/10%/15%/20% to 7%/14%/21%/28%.
Grave Chill:
Visages drains the life from a target, slowing its attack and move speed. He then gets the bonuses equal to those drained.
Cast range: 600
Movement speed slow/bonus: 10%/20%/30%/40%
Attack speed slow/bonus: 10/20/30/40
Speed duration: 15
Slow duration: 10
Mana cost: 110/120/130/140
Cooldown: 25
Soul Assumption icon.png Soul Assumption:
Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life.
Cast range: 700
Attack damage bonus: 10/20/30/40
Kill heal: 10/20/30/40
Debuff duration: 2
Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.
Anonymous Dead:
Links units together, causing them to share their torment.
Cast range: 700
Link search radius: 500
Damage shared: 5%/10%/15%/20%
Duration: 30
Mana cost: 75/85/95/105
Cooldown: 0
Notes: Links the targeted ally with the closest 2 allies to it. Spreads 5%/10%/15%/20% of any damage a bounded unit takes to other bound allies, effectively causing it to take less damage. The spread damage is lethal and the kill is attributed to the original damage source.
Raise Revenants:
Raises a revenant from a corpse.
Corpse search radius: 600
Number of revenants per cast: 1
Max revenants: 5/6/7
Mana cost: 50
Cooldown: 6
Notes: Revenants have 350/550/750 health, no regeneration, 26-29/36-39/46/49 attack damage, 300 attack range and are flying units with 1800/800 vision range. Revenants have the Grave Bind ability.
Grave Bind:
Each attack enhances the damage taken by the target.
Damage per attack: 1/2/3
Debuff duration: ?
Notes: A passive Unique Attack Modifier. Each attack of the Revenants against the same target deal more and more damage.

История обновлений[править]

Обновление
Описание
  • Fixed Visage's Familiars not being centered on spawn when having Aghanim's Scepter and/or the +1 familiar talent chosen.
  • Fixed Visage Familiar icon.png Гаргульяs attack timings taking much longer than intended.
  • Tweaking the scale and offset of Visage minimap icon.png Visage and his units.
  • Fixed Soul Assumption gaining charges from enemy self inflicted damage.
  • Fixed Visage Familiar icon.png Гаргульяs being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).