* Added Drag & Drop of items in your inventory in the pre-game strategy panel.
* Fixed a bug where in Chinese lines after newlines were sometimes not being drawn.
* Desaturated the default items in the hero loadout screens.
=== Анимации пользовательских игр Dota 2 ===
* Added ability for Dota custom games to register custom animation lua scripts to run when a model loads.
''Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script:
<code>RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )</code>''
changes
Text
* The expiry date of the [[Fall 2016 Battle Pass|Fall 2016]] Player Cards has been set to February 15, 2017.
* All default hero parts are now desaturated in the hero picker.
* [[Arcana|<span style="color: #ade55c;font-weight:bold;">Arcana</span>]]'s and [[Immortal|<span style="color: #b28a33;font-weight:bold;">Immortal</span>]]'s now have their own custom Equipped markers.
* Updated skill and item builds for a few bots.
=== Обновления скриптов ботов ===
* Added <code>GetLinearProjectiles()</code> global function. Returns a table of all visible linear projectiles, each consisting of { "location", "ability", "velocity", "radius" }.
* Added <code>GetIncomingTrackingProjectiles()</code> unit function. Returns a table of a visible projectiles tracking this unit, each consisting of { "location", "ability", "is_dodgeable", "is_attack" }.
* Added <code>GetAvoidanceZones()</code> global function. Returns a table of visible avoidance zones, each consisting of { "location", "ability", "caster", "radius" }.
* Added <code>GetAmountAlongLane( nLane, vLocation )</code> function to the global bot script API which returns a table { "amount", "distance" } which are the 0.0-1.0 amount along the lane, and the perpendicular distance from the lane.
* Added <code>GetTeam()</code> to the unit bot script API.
* Fixed <code>NumQueuedActions()</code> and <code>GetQueuedActionType()</code> not being in the scripting bindings.
* Fixed modes not getting an <code>OnStart()</code> script call if they're the initial mode.