Dota 2 Вики

Значения «_pageData»

1 row is stored for this page
FieldТип поляValue
_creationDateDatetime2017-02-14 1:24:05 PM
_modificationDateDatetime2018-12-31 8:03:14 AM
_creatorStringMedoke
_categoriesСписок String, разделитель: |Обновления
_numRevisionsInteger6
_isRedirectBooleanНет
_pageIDInteger41630
_pageNamePageОбновление от 13 февраля 2017
_pageTitleString

Обновление от 13 февраля 2017

_pageNamespaceInteger0

Значения «patches»

1 row is stored for this page
FieldТип поляValue
patchdateDate2017-02-13
sourceStringhttp://store.steampowered.com/news/27483/
sourcetitleStringDota 2 Update - February 13th, 2017
highlightsWikitext
versionString
gameString
notesText* Added Drag & Drop of items in your inventory in the pre-game strategy panel. * Fixed a bug where in Chinese lines after newlines were sometimes not being drawn. * Desaturated the default items in the hero loadout screens. === Анимации пользовательских игр Dota 2 === * Added ability for Dota custom games to register custom animation lua scripts to run when a model loads. ''Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script: <code>RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )</code>''
changesText* The expiry date of the [[Fall 2016 Battle Pass|Fall 2016]] Player Cards has been set to February 15, 2017. * All default hero parts are now desaturated in the hero picker. * [[Arcana|<span style="color: &#35;ade55c;font-weight:bold;">Arcana</span>]]'s and [[Immortal|<span style="color: &#35;b28a33;font-weight:bold;">Immortal</span>]]'s now have their own custom Equipped markers. * Updated skill and item builds for a few bots. === Обновления скриптов ботов === * Added <code>GetLinearProjectiles()</code> global function. Returns a table of all visible linear projectiles, each consisting of { "location", "ability", "velocity", "radius" }. * Added <code>GetIncomingTrackingProjectiles()</code> unit function. Returns a table of a visible projectiles tracking this unit, each consisting of { "location", "ability", "is_dodgeable", "is_attack" }. * Added <code>GetAvoidanceZones()</code> global function. Returns a table of visible avoidance zones, each consisting of { "location", "ability", "caster", "radius" }. * Added <code>GetAmountAlongLane( nLane, vLocation )</code> function to the global bot script API which returns a table { "amount", "distance" } which are the 0.0-1.0 amount along the lane, and the perpendicular distance from the lane. * Added <code>GetTeam()</code> to the unit bot script API. * Fixed <code>NumQueuedActions()</code> and <code>GetQueuedActionType()</code> not being in the scripting bindings. * Fixed modes not getting an <code>OnStart()</code> script call if they're the initial mode.