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Я маяк мудрости в океане невежества!
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Изменения
Изменения в балансе
Версия
Изменения
- Базовая регенерация здоровья уменьшена с 1,5 до 0.
- Базовая регенерация маны уменьшена с 0,9 до 0.
- Take Aim: Переработана
- Увеличивает дальность атак героя. При применении бонус к дальности следующей атаки увеличивается в два раза.
- Перезарядка: 15/12/9/6
- Расход маны: 30
- Assassinate: больше не проходит сквозь иммунитет к заклинаниям
- Headshot
- Физический урон больше не игнорирует юнитов с иммунитетом к заклинаниям. [?]
- Урон увеличен с 15/40/65/90 до 20/50/80/110.
- Assassinate: дальность применения увеличена с 2000/2500/3000 до 3000.
- Правый талант 10 уровня: уменьшение перезарядки способностей и предметов усилено с +15% до +25%.
- Обзор ночью увеличен с 1100 до 1400.
- Assassinate: расход маны уменьшен со 175/275/375 до 175/225/275
- Added Aghanim's Scepter:
- Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs Headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
- Added talents:
- Increased turn rate from 0.6 to 0.7.
- Increased night vision range from 1000 to 1100.
- Reduced agility gain from 2.9 to 2.5.
- Shrapnel
- No longer ignores ancient creeps, Рошан and creep-heroes.
- Increased charge respawn time from 40 to 55.
- Increased effect delay from 0.8 to 1.4.
- Now starts giving vision after the effect delay, instead of instantly upon cast.
- Headshot can now miss.
- Reduced Assassinate damage from 355/505/655 to 320/485/650.
- Shrapnel
- No longer deals damage to buildings.
- Now has 3 charges with a 40 second replenish time, instead of a 15 second cooldown.
- Slow and damage of multiple casts no longer stack.
- Reduced mana cost from 120 to 50.
- Increased duration from 9 to 10.
- Fixed Sniper's acquisition range not matching his maximum attack range (Increased from 800 to 950).
- This affects his ability to auto attack units at his maximum range.
- Shrapnel
- Now provides flying vision in the targeted area for its duration.
- Increased cast range from 1200 to 1800.
- Headshot
- Attacks which proc can no longer miss to evasion or blind effects.
- Increased proc chance from 25%/30%/35%/40% to 40% on each level.
- Rescaled damage from 30/45/60/75 to 15/40/65/90.
- Increased stun duration from 0.01/0.1/0.2/0.2 to 0.25 on each level.
- Increased Assassinate cast range from 1500/2000/2500 to 2000/2500/3000.
- Increased night vision from 800 to 1000.
- Assassinate kills now grant Sniper experience, even when outside the experience radius.
- Replaced Scattershot with Shrapnel:
- Shrapnel:
- Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
- Cast range: 900
- Radius: 450
- Effect delay: 0.8
- Damage per second: 10/20/30/40
- Movement speed slow: 15%/20%/25%/30%
- Slow duration: 2
- Shrapnel duration: 10
- Mana cost: 120
- Cooldown: 15
- Notes: The slow gets refreshed on each damage interval.
6.56
- Reduced Assassinate cooldown from 30/20/10 to 20/15/10.
6.52
- Scattershot now provides flying vision within its area for a second.
6.50
- Reduced Scattershot damage per pellet from 10-35 to 20-35.
6.41
- Headshot can now proc on allied units again.
6.31
- Headshot can no longer proc on allied units.
- Increased Assassinate cooldown from 30/15/5 to 30/20/10.
6.28
- Reduced base agility from 28 to 21.
- Reduced Headshot stun duration from 0.01/0.1/0.2/0.25 to 0.01/0.1/0.2/0.2.
6.24
- Increased Scattershot mana cost from 75/90/105/120 to 120 on each level.
6.20
6.09b
- Fixed last hits made with Scattershot not being registered by things like Battle Hunger.
- Reduced attack projectile speed from instant to 3000 (instant was causing visual glitches).
- Restored the reworked Scattershot
- Reduced damage per pellet from 15-60 to 14-40.
6.01
- Reverted the Scattershot rework from the last patch (temporarily).
6.00
- Reduced movement speed from 300 to 290.
- Reduced agility gain from 2.7 to 1.9.
- Increased intelligence gain from 1.7 to 2.6.
- Increased attack projectile speed from 900 to instant.
- Reduced attack point from 0.7 to 0.17.
- Reworked Scattershot
- Old Scattershot:
- Fires an exploding shot, dealing moderate area of effect damage.
- Cast range: 700
- Radius: 250
- Damage: 100/150/200/250
- Mana cost: 75/85/95/105
- Cooldown: 6
- Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
- New Scattershot:
- Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
- Cast range: 900
- Radius: 350
- Number of pellets: 8/12/16/20
- Damage per pellet: 15-60 (physical)
- Mana cost: 75/90/105/120
- Cooldown: 13
- Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
История обновлений
Обновление
Описание
- Updated Shrapnel's visual effect to show the total AoE better.
- Fixed Headshot damage going through spell immunity.
- Updated Workshop Hero Files of Sniper to Source 2.
- Fixed Shrapnel being refreshable.
- Fixed Sniper's acquisition range not matching his maximum attack range.
- This affects his ability to auto attack units at his maximum range.
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (дальний бой), Storm Hammer, God's Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Overpower and Ice Shards.
- Added victory animations and more aggressive posing of idle, run and attack when enemy is in range.
- Pseudo Random chances are now enabled for these abilities:
- Phantom Assassin's Coup de Grace
- Slardar's Bash of the Deep
- Faceless Void's Time Lock
- Brewmaster's Drunken Brawler's critical strike
- Sniper's Headshot
- Juggernaut's Blade Dance
- Chaos Knight's Chaos Strike
- Lycan's Shapeshift's critical strike
- Skeleton King's Mortal Strike
- НBroken down a number of existing hero models into multiple parts Death Prophet, Enchantress, Huskar, Silencer, Sniper, Storm Spirit, Venomancer and Weaver.
- Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
- Added spawn animations for Sniper and Weaver.
- Fixed Headshot bonus proc damage working against Towers and Buildings.
- Fixed Headshot working while Doomed.
- Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
- Fixed Assassinate ministun interaction with BKB
- Sniper will only say his shrapnel line if he captures any heroes in the radius.
- Fixed Legacy hotkeys on Sniper and Earthshaker
- Fixed the cast time on Assassinate.
- Assassinate keeps units from going invisible.
- Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it is 2.0.
- Fixed Shrapnel slow not getting upgraded per level.
- Created.